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Gamehelptashkalar:修订间差异

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== 準備 ==
== 準備 ==


 每位玩家抽六張牌 :3 張從他個人牌庫抽出的生物 、2 張傳奇、和一張魔法。
 每位玩家抽六張牌 :三 ''' 從他個人牌庫抽出的生物'''、 二 ''' 傳奇''' 、和一張''' 魔法'''


In '''High Form''', 3 tasks are revealed that may be claimed, along with a fourth "next task".
In '''High Form''', 3 tasks are revealed that may be claimed, along with a fourth "next task".
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== 遊戲進行 ==
== 遊戲進行 ==


Players take turns in clockwise order, beginning with the starting player.
玩家順時針進行遊戲,從起始玩家開始進行遊戲。


 每一回合,你會有 2 個行動。例外:起始玩家的第一個回合只有一個行動。
 每一回合,你會有 2 個行動。例外:起始玩家的第一個回合只有一個行動。
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 可以進行的行動:
 可以進行的行動:


- '''Place 1 common piece''' of your color on any empty square. If you have none left to place, you begin this action by picking up 1 of your common or heroic pieces, then place it as a common piece.
- ''' 放置 1 個普通棋子''' 在任意空格上。如果你沒有棋子剩餘能放置,那麼你你開始行動時從場上拿取一個你的普通或英雄棋子,然後把它當作普通棋子來放置。


- '''Summon a being'''. (See below.)
- ''' 召喚生物''' ( 詳見後述。)


- '''Discard 1 being''' that you drew from your deck. If you do, you may also return one
- ''' 棄掉 1 ''' --來自你個人牌庫的卡。如果你這麼做,你也可以把一張或數張其他牌分別放回他們所屬的牌庫底部。
or more of your other cards to the bottoms of their decks.


Actions can be done in any order. You can do more than one “place” or “summon” action
  行動的順序可以自行決定。每回合你可以進行多於一個的「放置」或「召喚」行動(但最多只能棄牌一次)。
per turn (but no more than one “discard” action). You have to use all your actions.
 
You can invoke a flare (see below) before or after any action.
  你必須用玩所有的行動。
Invoking a flare does not cost you an action.
 
你可以在行動的前後發動魔法( 詳見後述)。
 
  發動魔法不消耗行動。
 
結束回合時抽牌,直到你至少有三張來自你牌庫的生物、兩張傳奇生物、以及一張魔法。


Finish your turn by drawing cards so that you end up with 3 beings from your deck, 2
legends, and 1 flare.
If you draw the last card in your deck, you may end up with fewer than 3.
If you draw the last card in your deck, you may end up with fewer than 3.


'''High Form''': At the end of the turn, you may claim exactly 1 of the current tasks, if you meet its
criteria.


'''Deathmatch''': At the end of your turn, score points for destroyed enemy pieces: 2 points for legendary,
''' 高級模式''':在回合結束時,如果你符合任何一個當前任務的條件,你可以完成它。
1 point for heroic, 1 point for each pair of common pieces.
 
You get no points for destroying your own pieces. You get no points for an un-
'''死鬥模式''': 在回合結束時,計算摧毀敵方棋子所獲得的分數:一個傳奇 2 分,一個英雄 1 分,每兩個小兵 1 分。摧毀自己的棋子沒有分數。每當你召喚傳奇也能得一分(把一個英雄升級成傳奇並不算「召喚」傳奇)。
paired common piece.
 
Also score 1 point each time you summon a legend. (Upgrading a heroic piece does not
== 召喚生物(Summoning a being) ==
count as “summoning a legend”.)
 
召喚生物,會消耗一個行動,並且按照以下步驟進行。
 
- '''打出卡片'''並且選擇一個區域是由你的棋子構成卡片上指定的陣形。那個陣形能被旋轉(90度、180度、270度) 。其鏡像、翻轉也算符合。
構成陣形的可以是圖案上所描繪的棋子或者等級更高的。空的格子對陣形來說是不重要的。
 
- '''放一個對應等級的棋子'''(等級標示於卡片左上角)在卡片上陣形白框的對應位置。
 
那個格子可以是空的,除非該陣形要求那裡你必須有你的棋子。
 
如果該格被一個等級相同或更低的棋子佔據,那麼當你放置新棋子的時候把原先佔據的棋子摧毀。
 
  如果該格由等級更高的棋子佔據,那你便不能進行這個召喚。


== 召喚 生物 ==
  如果你所有該類型的棋子都在場上了,你還是可以進行該次 召喚 ,但你要從場上拿走一個沒有用於這次召喚的棋子來使用。


To summon a being, use 1 action and do the following:
- 一旦新的棋子完成放置,'''執行在卡上的效果'''。


- '''Play the card''' from your hand and choose a square on the board where your pieces match the pattern on the card.
- 執行完效果之後,棄掉那張卡。
The pattern can be rotated (by 90, 180, or 270 degrees). Mirror images and flips
also count as a match.
The pieces used to summon the being can be the same rank as those depicted
in the pattern or higher rank.
Empty squares are not important to the pattern.


- '''Place a piece of the indicated rank''' (upper left corner of the card) on the square
== 發動魔法(Invoking a flare) ==
indicated by the white-framed square in the pattern.
This square may be empty, unless the pattern says it must be occupied by one
of your pieces.
If the square is occupied by a piece of the same rank or lower, destroy that piece
when you put the new piece on the square.
If the square is occupied by a piece of higher rank, you cannot summon the
being.
If all your pieces of that type are already on the board, you may
still be able to summon the being by picking up a piece that is not required for the pattern and use it as
the new piece.


- Once the new piece is on the board, '''resolve the effect''' printed on the card.
你可以在你的回合的行動前後發動魔法。
要發動魔法,你必須符合至少其中一個條件:


- After resolving the effect, discard the card.
- 上半部的條件是你的對手有'''比你多出某個數量以上的高級棋子'''在場上。


== 發動魔法 ==
- 下半部的條件是你的對手有'''比你多出某個數量以上的棋子總數'''在場上。


You can invoke a flare on your turn before or after any action.
如果你符合上半部的條件,那麼你執行上半部的效果;如果你符合下半部的條件,那麼你執行下半部的效果。如果你同時符合兩個的話,先執行上半部,再執行下半部。一旦執行完畢就棄掉那張牌。
To invoke a flare, you must meet at least one of the criteria:


- You meet the upper criterion if your opponent has '''that many more upgraded
== 執行生物和魔法的效果 ==
pieces''' (heroic and legendary) on the board than you.


- You meet the lower criterion if your opponent has '''that many more pieces (total)'''
在卡片執行完效果前不能使用其他其動以及發動魔法。
on the board than you.


If you meet the upper criterion, you resolve the upper effect. If you meet the lower
有些效果是可選的:
criterion, you resolve the lower effect. If you meet both, you resolve the upper effect
first, then the lower.
Once the card has been resolved, discard it.


== 處理生物和魔法的 效果 ==
- 「可以」表示這個 效果 可以自行選擇是否發動。


No other action can be taken and no flare can be invoked until the entire effect of the
- 「至多」總是包含零。
card is resolved.
Some parts of an effect may be optional:


- May indicates that a certain part of an effect is optional.
任何沒有特別說明有選擇性的效果就是強制發動。


- Up to always includes 0.
如果一個效果沒辦法被完整執行,那麼只執行可以被執行的部分。


Any parts that are not specified as optional are mandatory.
當一張卡片提到自己的名字,代表的是它所召喚出來的那個棋子
If an effect cannot be performed fully, do the parts that can be done.
When a card uses its own name, it is referring to the piece on the board that represents
the summoned being.


'''Keywords''':
'''Keywords''':


- Upgraded piece: a heroic or legendary piece.
- 高級棋子(Upgraded piece): a heroic or legendary piece.


- Non-legendary piece: a common or heroic piece.
- 非傳說棋子(Non-legendary piece): a common or heroic piece.


- Piece: If a piece is not specified as belonging to you or an opponent, then the
- 棋子(Piece): If a piece is not specified as belonging to you or an opponent, then the
effect includes any player's piece.
effect includes any player's piece.


- Marked space: a colored space in the pattern. If the text does not refer to marked
- (Marked space): a colored space in the pattern. If the text does not refer to marked
spaces, the colored spaces in the pattern are just illustrational.
spaces, the colored spaces in the pattern are just illustrational.


- Adjacent square: one of eight squares sharing an edge (orthogonally adjacent)
- 相鄰的格子(Adjacent square): one of eight squares sharing an edge (orthogonally adjacent)
or a corner (diagonally adjacent) with a given square. If the given square is not
or a corner (diagonally adjacent) with a given square. If the given square is not
specified, assume it is the square currently occupied by the newly summoned
specified, assume it is the square currently occupied by the newly summoned
piece.
piece.


- Distance: the shortest number of moves required to get from one square to
- 距離(Distance): the shortest number of moves required to get from one square to
another. For example, adjacent squares are at distance 1.
another. For example, adjacent squares are at distance 1.


- Move: A move is always onto an adjacent square. A move onto an occupied square
- 移動(Move): A move is always onto an adjacent square. A move onto an occupied square
destroys the piece that was there.
destroys the piece that was there.


- Standard move: This type of move can be only onto an empty square or a square
- 普通移動(Standard move): This type of move can be only onto an empty square or a square
occupied by a piece of lower rank.
occupied by a piece of lower rank.


- Combat move: This type of move can be only onto an empty square or a square
- 戰鬥移動(Combat move): This type of move can be only onto an empty square or a square
occupied by a piece of equal or lower rank.
occupied by a piece of equal or lower rank.


- Standard leap and combat leap: A leap is the same as a move, except the square
- 普通跳躍和戰鬥跳躍(Standard leap and combat leap): A leap is the same as a move, except the square
doesn’t have to be adjacent. If not specified, a leap can be onto any square on the
doesn’t have to be adjacent. If not specified, a leap can be onto any square on the
board.
board.


- Place: Like the “place” action. However, if there is no piece of the specified color
- 放置(Place): Like the “place” action. However, if there is no piece of the specified color
and rank available, the piece cannot be placed.
and rank available, the piece cannot be placed.


- Upgrade: Legendary pieces cannot be upgraded. To upgrade a common piece, flip
- 升級(Upgrade): Legendary pieces cannot be upgraded. To upgrade a common piece, flip
it over. To upgrade a heroic piece, remove it and replace it with a legendary piece.
it over. To upgrade a heroic piece, remove it and replace it with a legendary piece.
If none is available, the heroic piece cannot be upgraded.
If none is available, the heroic piece cannot be upgraded.


- Downgrade: Common pieces cannot be downgraded. To downgrade a heroic piece,
- 降級(Downgrade): Common pieces cannot be downgraded. To downgrade a heroic piece,
flip it over. To downgrade a legendary piece, replace it with a heroic piece. If none
flip it over. To downgrade a legendary piece, replace it with a heroic piece. If none
is available, the legendary piece cannot be downgraded.
is available, the legendary piece cannot be downgraded.


- Destroy: To destroy a piece, remove it from the board.
- 摧毀(Destroy): To destroy a piece, remove it from the board.


- Convert: To convert an enemy piece, replace it with one of your pieces of the same
- 轉化(Convert): To convert an enemy piece, replace it with one of your pieces of the same
rank (unless a different rank is specified).
rank (unless a different rank is specified).


When keeping track of '''how many enemy pieces you destroyed''', count pieces you
當在計算 ''' 你摧毀了多少對手的棋子''' 時,計算:
destroyed during summoning, pieces you destroyed with moves and leaps, pieces you
你在召喚同時摧毀的棋子、
destroyed with a “destroy” effect, and pieces you converted. Neither upgrading nor
你由移動及跳躍摧毀的棋子、
downgrading ever counts as destroying a piece.
  透過「摧毀」效果摧毀的棋子、
以及你轉化的棋子。
升級和降級不算在摧毀的棋子裡。


== 遊戲結束 ==
== 遊戲結束 ==


The end of the game is triggered when a player draws the last card from his or her deck.
當一個玩家抽出他個人牌庫的最後一張,會處發遊戲結束。
 
 
在'''高級模式'''裡,當一個玩家達到九或更多分,也會在他回合結束時觸發遊戲結束。
計算(由個人或團隊)所完成任務所獲得的分數,然後該玩家每一個當前在場上的傳說棋子都加一分。(無論這個棋子是怎麼來的)
 
 
在 '''死鬥模式''',先達到或超過18分也觸發遊戲結束。


In '''High Form''', the end of the game is also triggered if a player has 9 or more points at the end of any
player’s turn.
Count the points for tasks claimed (by the player or by the team) plus 1 point for
each legendary piece of that player’s color currently on the board. (It doesn’t
matter how the piece became legendary.)


In '''Deathmatch''', the end of the game is also triggered if a player reaches or surpasses 18 points.
一旦觸發遊戲結束的那回合結束,遊戲繼續進行到所有玩家都再多玩一回合,包括觸發結束的那個玩家。


Once the turn that triggers the end is done, play continues so that each player gets one
然後遊戲結束,分數最高的人獲勝;如果平手,比較場上高級棋子的數量;如果還是平手,比較場上棋子的總數。
more turn, including the player whose turn triggered the end. Then the game ends.
The player with more points wins.
If there is a tie, the tiebreakers are, in this order: number of upgraded pieces on
the board and then total number of pieces on the board.
If there is still a tie, it remains unbroken.
If there is still a tie, it remains unbroken.



2019年11月12日 (二) 20:19的最新版本

由英文版翻译:http://en.doc.boardgamearena.com/Gamehelptashkalar

游戏模式

在BGA上,塔许-卡拉只能两个人玩,并且只有两种模式。

- 高级模式(The High Form): 玩家借由完成任务以及在场上的传奇棋子来获得分数。

- 死斗模式(Deathmatch Duel): 没有任务。玩家由摧毁对手棋子、召唤传奇生物以及对手发动魔法,来获得分数。

实体的游戏也提供三或四人的死斗(乱斗),还有团队合作模式。

准备

每位玩家抽六张牌:三张从他个人牌库抽出的生物、 二张传奇、和一张魔法

In High Form, 3 tasks are revealed that may be claimed, along with a fourth "next task".

In Deathmatch, the player who plays second puts one common piece of each color on the game board, on marked squares.

游戏进行

玩家顺时针进行游戏,从起始玩家开始进行游戏。

每一回合,你会有 2 个行动。例外:起始玩家的第一个回合只有一个行动。

可以进行的行动:

- 放置 1 个普通棋子 在任意空格上。如果你没有棋子剩余能放置,那么你你开始行动时从场上拿取一个你的普通或英雄棋子,然后把它当作普通棋子来放置。

- 召唤生物。 (详见后述。)

- 弃掉 1 张 --来自你个人牌库的卡。如果你这么做,你也可以把一张或数张其他牌分别放回他们所属的牌库底部。

行动的顺序可以自行决定。每回合你可以进行多于一个的“放置”或“召唤”行动(但最多只能弃牌一次)。

你必须用玩所有的行动。

你可以在行动的前后发动魔法(详见后述)。

发动魔法不消耗行动。

结束回合时抽牌,直到你至少有三张来自你牌库的生物、两张传奇生物、以及一张魔法。

If you draw the last card in your deck, you may end up with fewer than 3.


高级模式:在回合结束时,如果你符合任何一个当前任务的条件,你可以完成它。

死斗模式:在回合结束时,计算摧毁敌方棋子所获得的分数:一个传奇 2分,一个英雄 1分,每两个小兵 1分。摧毁自己的棋子没有分数。每当你召唤传奇也能得一分(把一个英雄升级成传奇并不算“召唤”传奇)。

召唤生物(Summoning a being)

召唤生物,会消耗一个行动,并且按照以下步骤进行。

- 打出卡片并且选择一个区域是由你的棋子构成卡片上指定的阵形。那个阵形能被旋转(90度、180度、270度) 。其镜像、翻转也算符合。 构成阵形的可以是图案上所描绘的棋子或者等级更高的。空的格子对阵形来说是不重要的。

- 放一个对应等级的棋子(等级标示于卡片左上角)在卡片上阵形白框的对应位置。

那个格子可以是空的,除非该阵形要求那里你必须有你的棋子。

如果该格被一个等级相同或更低的棋子占据,那么当你放置新棋子的时候把原先占据的棋子摧毁。

如果该格由等级更高的棋子占据,那你便不能进行这个召唤。

如果你所有该类型的棋子都在场上了,你还是可以进行该次召唤,但你要从场上拿走一个没有用于这次召唤的棋子来使用。

- 一旦新的棋子完成放置,执行在卡上的效果

- 执行完效果之后,弃掉那张卡。

发动魔法(Invoking a flare)

你可以在你的回合的行动前后发动魔法。 要发动魔法,你必须符合至少其中一个条件:

- 上半部的条件是你的对手有比你多出某个数量以上的高级棋子在场上。

- 下半部的条件是你的对手有比你多出某个数量以上的棋子总数在场上。

如果你符合上半部的条件,那么你执行上半部的效果;如果你符合下半部的条件,那么你执行下半部的效果。如果你同时符合两个的话,先执行上半部,再执行下半部。一旦执行完毕就弃掉那张牌。

执行生物和魔法的效果

在卡片执行完效果前不能使用其他其动以及发动魔法。

有些效果是可选的:

- “可以”表示这个效果可以自行选择是否发动。

- “至多”总是包含零。

任何没有特别说明有选择性的效果就是强制发动。

如果一个效果没办法被完整执行,那么只执行可以被执行的部分。

当一张卡片提到自己的名字,代表的是它所召唤出来的那个棋子

Keywords:

- 高级棋子(Upgraded piece): a heroic or legendary piece.

- 非传说棋子(Non-legendary piece): a common or heroic piece.

- 棋子(Piece): If a piece is not specified as belonging to you or an opponent, then the effect includes any player's piece.

- (Marked space): a colored space in the pattern. If the text does not refer to marked spaces, the colored spaces in the pattern are just illustrational.

- 相邻的格子(Adjacent square): one of eight squares sharing an edge (orthogonally adjacent) or a corner (diagonally adjacent) with a given square. If the given square is not specified, assume it is the square currently occupied by the newly summoned piece.

- 距离(Distance): the shortest number of moves required to get from one square to another. For example, adjacent squares are at distance 1.

- 移动(Move): A move is always onto an adjacent square. A move onto an occupied square destroys the piece that was there.

- 普通移动(Standard move): This type of move can be only onto an empty square or a square occupied by a piece of lower rank.

- 战斗移动(Combat move): This type of move can be only onto an empty square or a square occupied by a piece of equal or lower rank.

- 普通跳跃和战斗跳跃(Standard leap and combat leap): A leap is the same as a move, except the square doesn’t have to be adjacent. If not specified, a leap can be onto any square on the board.

- 放置(Place): Like the “place” action. However, if there is no piece of the specified color and rank available, the piece cannot be placed.

- 升级(Upgrade): Legendary pieces cannot be upgraded. To upgrade a common piece, flip it over. To upgrade a heroic piece, remove it and replace it with a legendary piece. If none is available, the heroic piece cannot be upgraded.

- 降级(Downgrade): Common pieces cannot be downgraded. To downgrade a heroic piece, flip it over. To downgrade a legendary piece, replace it with a heroic piece. If none is available, the legendary piece cannot be downgraded.

- 摧毁(Destroy): To destroy a piece, remove it from the board.

- 转化(Convert): To convert an enemy piece, replace it with one of your pieces of the same rank (unless a different rank is specified).

当在计算 你摧毁了多少对手的棋子时,计算: 你在召唤同时摧毁的棋子、 你由移动及跳跃摧毁的棋子、 透过“摧毁”效果摧毁的棋子、 以及你转化的棋子。 升级和降级不算在摧毁的棋子里。

游戏结束

当一个玩家抽出他个人牌库的最后一张,会处发游戏结束。


高级模式里,当一个玩家达到九或更多分,也会在他回合结束时触发游戏结束。 计算(由个人或团队)所完成任务所获得的分数,然后该玩家每一个当前在场上的传说棋子都加一分。(无论这个棋子是怎么来的)


死斗模式,先达到或超过18分也触发游戏结束。


一旦触发游戏结束的那回合结束,游戏继续进行到所有玩家都再多玩一回合,包括触发结束的那个玩家。

然后游戏结束,分数最高的人获胜;如果平手,比较场上高级棋子的数量;如果还是平手,比较场上棋子的总数。 If there is still a tie, it remains unbroken.


These rules are extracted from CGE's full rules for Tash-Kalar.