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	<id>https://zh.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Edison4412</id>
	<title>Board Game Arena - 用户贡献 [zh]</title>
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	<updated>2026-09-28T21:15:49Z</updated>
	<subtitle>用户贡献</subtitle>
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	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelpmagicmaze&amp;diff=2458</id>
		<title>Gamehelpmagicmaze</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelpmagicmaze&amp;diff=2458"/>
		<updated>2026-06-08T16:48:55Z</updated>

		<summary type="html">&lt;p&gt;Edison4412：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;介紹:&lt;br /&gt;
在被剝奪所有財物後，一名法師、一名野蠻人、一名精靈和一名矮人被迫搶劫當地的「魔幻迷宮」購物中心，以獲取他們下一次冒險所需的所有必要裝備。 他們同意同時進行搶劫，然後衝向出口，以逃避那些可疑地盯著他們抵達的守衛。&lt;br /&gt;
OVERVIEW&lt;br /&gt;
「魔幻迷宮」是一款即時合作遊戲。 每位玩家都可以隨時控制4 個英雄棋子中的任意一個，讓該英雄執行一個非常特定的動作，這是其他玩家無法使用的：向北移動、探索新區域、搭乘手扶梯……所有這些都需要玩家之間嚴格的合作，才能明智地移動英雄，並在沙漏計時器用完之前完成任務。&lt;br /&gt;
此外，在遊戲過程中，你們只能在短時間內進行交流。 在其他時間裡，你們必須在不互相給予任何視覺或聽覺提示的情況下進行遊戲。&lt;br /&gt;
GOAL&lt;br /&gt;
如果所有英雄棋子都能在遊戲規定的有限時間內成功離開購物中心，並且每個棋子都偷到一件物品，那麼所有玩家就贏得了遊戲。&lt;br /&gt;
遊戲開始時你們有3 分鐘的時間。 沿途遇到的沙漏計時器空格會給你們更多的時間。 如果沙漏計時器在英雄棋子逃脫之前完全用完，所有玩家都會輸掉遊戲：你們的閒逛引起了懷疑，購物中心保全抓住了你們！&lt;br /&gt;
計時器在任何玩家對任何棋子採取任何行動（移動、漩渦等）後開始計時。&lt;br /&gt;
&lt;br /&gt;
遊玩方式:&lt;br /&gt;
探索購物中心以找到所有四件英雄物品並偷走，以及所有四個英雄出口。將每個英雄移動到物品空間（劍、小瓶、弓和斧。當所有四個英雄棋子同時位於各自的物品空間時，他們會偷走物品，觸發警報，四個英雄棋子必須在沙漏計時器用完之前迅速到達出口! 一旦警報響起，盜竊指示物就會翻到 B 面朝上，表示漩渦不能再使用 [0]。當英雄棋子到達他們可以使用的出口空間時，將該英雄棋子從棋盤上移除。一旦所有四個英雄棋子都離開棋盤，您就取得了勝利！但是，如果在遊戲進行中沙漏計時器用完，您就失敗了。&lt;br /&gt;
&lt;br /&gt;
行動指示物&lt;br /&gt;
每個玩家都有一個行動指示物，上面有一個或多個可供他們使用的行動，玩家之間可能會有重複。在遊戲過程中，您可以隨時執行自己行動指示物上描繪的行動，次數不限，但是，您不能執行行動指示物上沒有的任何行動 。在這個遊戲中，沒有「回合」；只要您注意到自己的行動可能有用，就可以採取行動。您永遠不允許阻止另一個玩家的移動；該玩家必須決定何時是停止的適當時間。&lt;br /&gt;
&lt;br /&gt;
行動：&lt;br /&gt;
向北、向東、向南或向西移動 - 「移動」行動允許您在箭頭指示的方向上移動英雄棋子任意數量的空間。&lt;br /&gt;
使用漩渦 - 將英雄棋子從其所在位置移動到任何其顏色的漩渦空間。&lt;br /&gt;
乘坐自動扶梯 - 將英雄棋子從自動扶梯的一側移動到另一側，無論自動扶梯的方向如何。&lt;br /&gt;
探索 - 當英雄棋子站在通往未探索區域的自己顏色的探索空間上時，從牌庫中翻開最上面的牌，並將其放置，使白色箭頭從使用的探索空間繼續 。&lt;br /&gt;
&lt;br /&gt;
時間限制:&lt;br /&gt;
如果沙漏計時器用完，您就輸掉了遊戲!但是，每次英雄棋子移動到可用的沙漏計時器空間時，您必須立即翻轉沙漏計時器，無論這會給您更多還是更少的時間。重要提示：不要使用常規計時器代替沙漏計時器，結果不一樣！ 任何英雄棋子都可以移動到沙漏計時器空間來翻轉沙漏計時器。每個沙漏計時器空間只能使用一次，之後您必須在其下方的英雄棋子站立處放置一個故障標記。供您參考，購物中心有四個沙漏計時器空間。&lt;/div&gt;</summary>
		<author><name>Edison4412</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelpcloudcity&amp;diff=1604</id>
		<title>Gamehelpcloudcity</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelpcloudcity&amp;diff=1604"/>
		<updated>2021-10-12T13:26:07Z</updated>

		<summary type="html">&lt;p&gt;Edison4412：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=如何遊玩=&lt;br /&gt;
你的回合:&lt;br /&gt;
#在你的城市增加板塊(強制)&lt;br /&gt;
#增加建築 (自動)&lt;br /&gt;
#建造走廊 (可選)&lt;br /&gt;
#抽新板塊 (強制)&lt;br /&gt;
&lt;br /&gt;
==增加板塊==&lt;br /&gt;
:新板塊必須和其他板塊相連&lt;br /&gt;
:板塊可以旋轉&lt;br /&gt;
:如果遊玩矩形城市變體，你的城市必須是正方形 (3x3) 或長方形 (3x4) &lt;br /&gt;
&lt;br /&gt;
==增加建築==&lt;br /&gt;
建築物會自動增加到新的板塊上&lt;br /&gt;
&lt;br /&gt;
==建造走廊==&lt;br /&gt;
走廊會增加你的分數。&lt;br /&gt;
:關於走廊放置有三條重要規則:&lt;br /&gt;
:&lt;br /&gt;
#每棟建築只能有兩條走廊&lt;br /&gt;
#走廊底下不能懸空（還沒有板塊的地方）&lt;br /&gt;
#人行道數量​​有限&lt;br /&gt;
&lt;br /&gt;
==抽新板塊==&lt;br /&gt;
您可以從 3 個正面朝上的板塊中挑選一個新的板塊，也可以從板塊堆中隨機抽取一個。&lt;br /&gt;
&lt;br /&gt;
=升級模式變體=&lt;br /&gt;
遊戲可以使用一張或兩張特殊計分卡（在遊戲開始時隨機抽取）:&lt;br /&gt;
&lt;br /&gt;
Most Valuable Route - Find the most valuable route in your city on one of two levels (River or Forest). A route corresponds to a connection of several buildings to each other, using walkways. Add the value of all the walkways that make up your most valuable route. Compare that route to those of other players. Player with most valuable route scores 6 points. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Most Separate Routes - Count the number of separate routes built in your city. The player who built the most earns 6 points. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Varied Routes - Earn 6 points if you built a route that includes at least 4 walkways of different lengths (1,2,3,5,8) OR earn 8 points if you have managed to create a route that includes the 5 walkways lengths. Each player can only earn this once.&lt;br /&gt;
Circuits - Earn 3 points for each circuit you have. A circuit is a closed route.&lt;br /&gt;
Blue buildings on the hill - Earn 6 points if you are the player with the most blue buildings. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Green buildings on the hill - Earn 6 points if you are the player with the most green buildings. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Minimalist Buildings - Earn 2 points per building with only one walkway built from it.&lt;br /&gt;
Crossed Walkways - Lose 2 points for each of your walkways that crosses another. Passing over buildings doesn&#039;t count as a crossing (even if walkways are connected to those buildings). Each walkway will count only once, even if it&#039;s crossing multiple walkways.&lt;br /&gt;
Solo Buildings - Lose 2 points for each building with no walkways.&lt;br /&gt;
Balanced Walkways - Lose 4 points if you do not have at least: 5 walkways worth 3 points, 1 walkway worth 1 point, 1 walkway worth 8 points.&lt;/div&gt;</summary>
		<author><name>Edison4412</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelpcloudcity&amp;diff=1603</id>
		<title>Gamehelpcloudcity</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelpcloudcity&amp;diff=1603"/>
		<updated>2021-10-12T13:20:08Z</updated>

		<summary type="html">&lt;p&gt;Edison4412：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;如何遊玩&lt;br /&gt;
你的回合:&lt;br /&gt;
&lt;br /&gt;
在你的城市增加板塊(強制)&lt;br /&gt;
增加建築 (自動)&lt;br /&gt;
建造走廊 (可選)&lt;br /&gt;
抽新板塊 (強制)&lt;br /&gt;
&lt;br /&gt;
增加板塊&lt;br /&gt;
新板塊必須和其他板塊相連&lt;br /&gt;
板塊可以旋轉&lt;br /&gt;
如果遊玩矩形城市變體，你的城市必須是正方形 (3x3) 或長方形 (3x4) &lt;br /&gt;
&lt;br /&gt;
增加建築&lt;br /&gt;
建築物會自動增加到新的板塊上&lt;br /&gt;
&lt;br /&gt;
建造走廊&lt;br /&gt;
走廊會增加你的分數。&lt;br /&gt;
關於走廊放置有三條重要規則:&lt;br /&gt;
&lt;br /&gt;
每棟建築只能有兩條走廊&lt;br /&gt;
走廊底下不能懸空（還沒有板塊的地方）&lt;br /&gt;
人行道數量​​有限&lt;br /&gt;
&lt;br /&gt;
抽新板塊&lt;br /&gt;
您可以從 3 個正面朝上的板塊中挑選一個新的板塊，也可以從板塊堆中隨機抽取一個。&lt;br /&gt;
&lt;br /&gt;
升級模式變體&lt;br /&gt;
遊戲可以使用一張或兩張特殊計分卡（在遊戲開始時隨機抽取）:&lt;br /&gt;
&lt;br /&gt;
Most Valuable Route - Find the most valuable route in your city on one of two levels (River or Forest). A route corresponds to a connection of several buildings to each other, using walkways. Add the value of all the walkways that make up your most valuable route. Compare that route to those of other players. Player with most valuable route scores 6 points. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Most Separate Routes - Count the number of separate routes built in your city. The player who built the most earns 6 points. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Varied Routes - Earn 6 points if you built a route that includes at least 4 walkways of different lengths (1,2,3,5,8) OR earn 8 points if you have managed to create a route that includes the 5 walkways lengths. Each player can only earn this once.&lt;br /&gt;
Circuits - Earn 3 points for each circuit you have. A circuit is a closed route.&lt;br /&gt;
Blue buildings on the hill - Earn 6 points if you are the player with the most blue buildings. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Green buildings on the hill - Earn 6 points if you are the player with the most green buildings. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Minimalist Buildings - Earn 2 points per building with only one walkway built from it.&lt;br /&gt;
Crossed Walkways - Lose 2 points for each of your walkways that crosses another. Passing over buildings doesn&#039;t count as a crossing (even if walkways are connected to those buildings). Each walkway will count only once, even if it&#039;s crossing multiple walkways.&lt;br /&gt;
Solo Buildings - Lose 2 points for each building with no walkways.&lt;br /&gt;
Balanced Walkways - Lose 4 points if you do not have at least: 5 walkways worth 3 points, 1 walkway worth 1 point, 1 walkway worth 8 points.&lt;/div&gt;</summary>
		<author><name>Edison4412</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelpcloudcity&amp;diff=1602</id>
		<title>Gamehelpcloudcity</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelpcloudcity&amp;diff=1602"/>
		<updated>2021-10-12T13:09:23Z</updated>

		<summary type="html">&lt;p&gt;Edison4412：​创建页面，内容为“如何遊玩 你的回合:  在你的城市增加磁磚(mandatory) Place buildings (automatic) Build walkways (optional) Draw a new tile (mandatory) Adding a Tile Ne…”&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;如何遊玩&lt;br /&gt;
你的回合:&lt;br /&gt;
&lt;br /&gt;
在你的城市增加磁磚(mandatory)&lt;br /&gt;
Place buildings (automatic)&lt;br /&gt;
Build walkways (optional)&lt;br /&gt;
Draw a new tile (mandatory)&lt;br /&gt;
Adding a Tile&lt;br /&gt;
New tile must be connected to another&lt;br /&gt;
Tile can be rotated&lt;br /&gt;
Your city must be a square (3x3) or a rectangle (3x4) if playing Rectangle City Variant&lt;br /&gt;
Take Buildings&lt;br /&gt;
Buildings are automatically placed on the new tile.&lt;br /&gt;
&lt;br /&gt;
Build Walkways&lt;br /&gt;
Walkways score you points. There are 3 important rules regarding walkway placement:&lt;br /&gt;
&lt;br /&gt;
Only two walkways per building&lt;br /&gt;
Walkways can&#039;t be placed over empty spots (where there is no tile yet)&lt;br /&gt;
Number of walkways is limited&lt;br /&gt;
Drawing a Tile&lt;br /&gt;
You can pick a new tile from 3 face up tiles or take a random one of the stack.&lt;br /&gt;
&lt;br /&gt;
UPGRADED MODELS VARIANT&lt;br /&gt;
Game can be played with one or two special scoring cards (randomly picked at the beginning of the game):&lt;br /&gt;
&lt;br /&gt;
Most Valuable Route - Find the most valuable route in your city on one of two levels (River or Forest). A route corresponds to a connection of several buildings to each other, using walkways. Add the value of all the walkways that make up your most valuable route. Compare that route to those of other players. Player with most valuable route scores 6 points. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Most Separate Routes - Count the number of separate routes built in your city. The player who built the most earns 6 points. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Varied Routes - Earn 6 points if you built a route that includes at least 4 walkways of different lengths (1,2,3,5,8) OR earn 8 points if you have managed to create a route that includes the 5 walkways lengths. Each player can only earn this once.&lt;br /&gt;
Circuits - Earn 3 points for each circuit you have. A circuit is a closed route.&lt;br /&gt;
Blue buildings on the hill - Earn 6 points if you are the player with the most blue buildings. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Green buildings on the hill - Earn 6 points if you are the player with the most green buildings. In the event of a tie, players involved earn 3 points each.&lt;br /&gt;
Minimalist Buildings - Earn 2 points per building with only one walkway built from it.&lt;br /&gt;
Crossed Walkways - Lose 2 points for each of your walkways that crosses another. Passing over buildings doesn&#039;t count as a crossing (even if walkways are connected to those buildings). Each walkway will count only once, even if it&#039;s crossing multiple walkways.&lt;br /&gt;
Solo Buildings - Lose 2 points for each building with no walkways.&lt;br /&gt;
Balanced Walkways - Lose 4 points if you do not have at least: 5 walkways worth 3 points, 1 walkway worth 1 point, 1 walkway worth 8 points.&lt;/div&gt;</summary>
		<author><name>Edison4412</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Tips_chakra&amp;diff=1473</id>
		<title>Tips chakra</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Tips_chakra&amp;diff=1473"/>
		<updated>2021-07-22T13:18:28Z</updated>

		<summary type="html">&lt;p&gt;Edison4412：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;往下移動比往上移動有效率 &amp;lt;br&amp;gt;&lt;br /&gt;
建議齒輪最多卡3個就好 &amp;lt;br&amp;gt;&lt;br /&gt;
然後盡量快點解掉 才能拿回來 &amp;lt;br&amp;gt;&lt;br /&gt;
每人每色最多拿&amp;quot;3個&amp;quot; 不能為了卡別人而卡 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
由下到上 如果平手(0不算) 都拿2分 &amp;lt;br&amp;gt;&lt;br /&gt;
沒有延長賽&lt;/div&gt;</summary>
		<author><name>Edison4412</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Tips_luckynumbers&amp;diff=1305</id>
		<title>Tips luckynumbers</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Tips_luckynumbers&amp;diff=1305"/>
		<updated>2021-05-19T15:10:11Z</updated>

		<summary type="html">&lt;p&gt;Edison4412：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. 跟左上及右下角相鄰的數字的大小應盡可能貼近&lt;br /&gt;
&lt;br /&gt;
2. 斜行放相同的數字不會影響其他格子的可能性，是較為理想的情況&lt;br /&gt;
&lt;br /&gt;
3. 多扶老婆婆過馬路&lt;/div&gt;</summary>
		<author><name>Edison4412</name></author>
	</entry>
</feed>