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	<title>Board Game Arena - 用户贡献 [zh]</title>
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	<updated>2026-09-28T21:19:33Z</updated>
	<subtitle>用户贡献</subtitle>
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	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelpwizardsgrimoire&amp;diff=2226</id>
		<title>Gamehelpwizardsgrimoire</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelpwizardsgrimoire&amp;diff=2226"/>
		<updated>2023-12-31T16:01:14Z</updated>

		<summary type="html">&lt;p&gt;Miodaibuki：​add keyword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==遊戲目標==&lt;br /&gt;
&lt;br /&gt;
率先將你的對手的生命值降低到 0。&lt;br /&gt;
&lt;br /&gt;
==設置階段==&lt;br /&gt;
&lt;br /&gt;
在遊戲的最開始時會按照下列步驟進行設置，之後才按照正常流程進行遊戲：&lt;br /&gt;
&lt;br /&gt;
# 玩家 1 選擇 1 張法術。&lt;br /&gt;
# 玩家 2 選擇 1 張法術。&lt;br /&gt;
# 玩家 1 選擇 1 張法術。&lt;br /&gt;
# 玩家 2 進行正常的回合。&lt;br /&gt;
&lt;br /&gt;
==回合流程==&lt;br /&gt;
&lt;br /&gt;
每回合分為五個階段：&lt;br /&gt;
&lt;br /&gt;
# 選擇一張新法術。&lt;br /&gt;
# 法術冷卻。&lt;br /&gt;
# 獲得 3 魔力。&lt;br /&gt;
# 施放法術。&lt;br /&gt;
# 基礎攻擊。&lt;br /&gt;
&lt;br /&gt;
在每回合開始時，若手上的魔力牌若超過上限(10張)，則在此時進行丟棄。&lt;br /&gt;
&lt;br /&gt;
=== 選擇一張新法術 ===&lt;br /&gt;
&lt;br /&gt;
* 從中央展示的法術池中，挑選其中一張法術並加入自己的法術庫。&lt;br /&gt;
* 如果你已經有 6 張法術，則可以選擇跳過選擇新法術，或是替換掉你其中一張上面沒有魔力牌的法術。&lt;br /&gt;
&lt;br /&gt;
===法術冷卻===&lt;br /&gt;
&lt;br /&gt;
* 將你每張法術上的 1 張魔力牌移除。&lt;br /&gt;
* 延遲型法術會在這時後處理效果。&lt;br /&gt;
&lt;br /&gt;
===獲得 3 魔力===&lt;br /&gt;
&lt;br /&gt;
* 抽 3 張魔力牌，每張魔力牌的數值為 1 到 4。&lt;br /&gt;
&lt;br /&gt;
===施放法術===&lt;br /&gt;
&lt;br /&gt;
* 你擁有的每張法術，只要上面沒有魔力牌就可以進行施放。&lt;br /&gt;
* 玩家在同一回合內可以施放多張法術。&lt;br /&gt;
* 施放時根據法術的花費，支付對應數量的魔力牌並放置到該法術上，魔力牌自身的數值大小與費用無關。&lt;br /&gt;
* 部分法術如果成本為 0，則不需支付任何魔力。&lt;br /&gt;
&lt;br /&gt;
===基礎攻擊===&lt;br /&gt;
&lt;br /&gt;
* 你可以丟棄一張魔力牌來進行基礎攻擊，造成的傷害等同於魔力牌的自身數值(1-4)&lt;br /&gt;
* 進入這階段時若手上沒有魔力牌則會自動跳過，因此在前一階段的施放法術時要多留意是否還能進行基礎攻擊。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==法術細節==&lt;br /&gt;
&lt;br /&gt;
每張法術都有不同的效果，但大致上可分為三種類型，並且法術的生效時機也有三種類型，可從法術牌的左上角圖示來簡易判斷。&lt;br /&gt;
&lt;br /&gt;
部分法術效果可能會要求與某一類型法術為前置條件。&lt;br /&gt;
&lt;br /&gt;
===攻擊法術===&lt;br /&gt;
圖示為紅色圓圈，以造成傷害為主的法術&lt;br /&gt;
&lt;br /&gt;
===再生法術===&lt;br /&gt;
圖示為綠色圓圈，以獲得魔力為主的法術&lt;br /&gt;
&lt;br /&gt;
===效果法術===&lt;br /&gt;
圖示為紫色圓圈，以輔助效果為主的法術，例如降低冷卻、抵擋傷害等&lt;br /&gt;
&lt;br /&gt;
圓圈圖示內的箭頭符號代表該法術的生效時機：&lt;br /&gt;
&lt;br /&gt;
===即時型===&lt;br /&gt;
圖示為箭頭向下，施放後立即產生效果一次。&lt;br /&gt;
&lt;br /&gt;
===延遲型===&lt;br /&gt;
圖示為箭頭向右，施放後不會有效果，在法術冷卻階段移除上方魔力時才會生效。&amp;lt;br&amp;gt;&lt;br /&gt;
若因為其他法術效果將延遲型法術上方的魔力牌移除時，會跟著產生效果。&lt;br /&gt;
&lt;br /&gt;
拿回與移除魔力牌並不同，若因為其他法術拿回延遲型法術上的魔力牌，並不會產生效果&lt;br /&gt;
&lt;br /&gt;
===持續型===&lt;br /&gt;
圖示為雙箭頭圓圈，施放後會持續有效果，直到上方的魔力都移除。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==遊戲結束==&lt;br /&gt;
&lt;br /&gt;
當玩家的攻擊導致對手的生命值歸零時，遊戲立即結束並且由該玩家獲勝。&lt;br /&gt;
&lt;br /&gt;
==關鍵詞：摧毀==&lt;br /&gt;
&lt;br /&gt;
新擴展《流沙》新引入了關鍵詞“摧毀”&lt;br /&gt;
&lt;br /&gt;
當一個法術被“摧毀”時，從頂端開始棄置該法術上所有的魔力牌，執行由此可能產生的法術效果。之後棄置該法術，并立刻從法術池中選擇一張新法術代替那張法術。除非另有說明，所有朝上展示的法術均可被摧毀——你擁有的法術，你對手擁有的法術，或是法術池中的法術。&lt;/div&gt;</summary>
		<author><name>Miodaibuki</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=1606</id>
		<title>Gamehelpflamingpyramids</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=1606"/>
		<updated>2021-10-16T13:57:24Z</updated>

		<summary type="html">&lt;p&gt;Miodaibuki：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;您的鄰居們正聚集在一起，想用稻草、木頭和石頭建造了一座金字塔！&lt;br /&gt;
你高興地加入團隊中，但很快你就會注意到有倒塌、火災甚至爆炸發生。&lt;br /&gt;
事實證明，這可能不是一個可以友好的合作遊戲！&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Be the first to get rid of all your tiles, no matter how much mayhem you may cause!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
There are 40 regular tiles, each showing straw, wood, or stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Each tile has a unique colour/symbol/number combination. The number represents the tile’s weight.&amp;lt;br&amp;gt;&lt;br /&gt;
There are also five special tiles: two Coals, two Blowtorches, and one Millstone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, all tiles are distributed equally among the players. Each player keeps 5 tiles in the hand, and the rest in their personal draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taking a Turn ==&lt;br /&gt;
Choose one of the five tiles in your hand, and place it on the board.&lt;br /&gt;
&lt;br /&gt;
Placement Rules: &lt;br /&gt;
&lt;br /&gt;
* Tiles are placed in order to form a pyramid.&amp;lt;br /&amp;gt;&lt;br /&gt;
* If there are no tiles or only one on the table, you can play any tile you want.&amp;lt;br /&amp;gt;&lt;br /&gt;
* As soon as there are two tiles next to each other with no tile on top of them, that is the place where you must put your tile.&amp;lt;br /&amp;gt;&lt;br /&gt;
* If all the tiles already form a pyramid shape, you must extend the pyramid&#039;s base on either side.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Sometimes (after mayhem) there will be multiple free spaces on top of two tiles or between tiles in the bottom row, in which case you can choose which space to use.&lt;br /&gt;
&lt;br /&gt;
The black square shows you where this tile is going to be placed in the pyramid.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have multiple places to choose from, they are marked as black squares and you must choose one by clicking on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each turn, you must play exactly one tile. If your chosen tile does not fit with the ones below it, according to the placement rules, then you will cause mayhem.&lt;br /&gt;
&lt;br /&gt;
You can never skip a turn. If you have to cause mayhem, try to keep it small.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you draw back up to five tiles (unless your draw pile is empty).&lt;br /&gt;
&lt;br /&gt;
== Triggering Mayhem ==&lt;br /&gt;
=== Collapses ===&lt;br /&gt;
Numbers on the tiles reflect their weight.&amp;lt;br&amp;gt;&lt;br /&gt;
Tiles placed on the pyramid’s base level can be any colour and weight (number).&amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise, when placing a tile on top of two others, it must match at least one of them in colour and/or weight.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, the tile’s weight must be equal to or less than that of the sum of the 2 tiles below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you do not follow these rules, a collapse will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
The two tiles below the one you just placed are removed from the pyramid and put at the bottom of your draw pile. &amp;lt;br&amp;gt;&lt;br /&gt;
The tile you just placed falls down to the right or the left, your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
Two green boxes will display your two fall options. Click on one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be the end of the mayhem, but it might also not.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will check each row of the pyramid carefully from top to bottom and left to right, to see if any other tiles don’t match or are overweight now.&amp;lt;br&amp;gt;&lt;br /&gt;
If so, another collapse is triggered. This process continues until all of the tiles fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember that collapses occur when a tile:&amp;lt;br&amp;gt;&lt;br /&gt;
Is overweight (its number is greater than the sum of the two tiles below it)&amp;lt;br&amp;gt;&lt;br /&gt;
OR&amp;lt;br&amp;gt;&lt;br /&gt;
doesn’t match the colour or number of either tile below it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Millstone ===&lt;br /&gt;
The 200 tile has every colour. Like stone tiles, it cannot burn. Due to its extra heavy weight, it easily causes collapses if it cannot be placed low in the pyramid. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Coal causes Straw Fires ===&lt;br /&gt;
The two Coal tiles of weight 1 can start a fire as soon as one is adjacent to a flammable straw tile.&amp;lt;br&amp;gt;&lt;br /&gt;
This can happen if:&amp;lt;br&amp;gt;&lt;br /&gt;
a) Coal is already incorporated into the pyramid (e.g. if Coal is resting on non-flammable stone or wood tiles, and a straw tile is placed adjacent to it) or &amp;lt;br&amp;gt;&lt;br /&gt;
b) A Coal tile is placed adjacent to a straw tile.&amp;lt;br&amp;gt;&lt;br /&gt;
The fire can spread quite far because every straw tile that catches on fire spreads the fire to any and every other adjacent straw tile. All burnt tiles go under the fire-starting player’s pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The Coal tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blowtorch causes Wood and Straw Fires ===&lt;br /&gt;
The two Blowtorch tiles of weight 7 act in the same way as the Coal tiles, but they are more dangerous because they can ignite both wood and straw tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
Every straw or wood tile that catches on fire spreads the fire to any and every other adjacent straw or wood tile. All burnt tiles go under the fire-starting player’s pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blowtorch tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Explosions ===&lt;br /&gt;
An explosion occurs whenever two or more Incendiary tiles (Coals and/or Blowtorches) come into direct contact with each other, assuming there has been a legal placement. Every tile, no matter its material, that &#039;&#039;&#039;directly&#039;&#039;&#039; touches one of the Incendiary tiles goes under the active player’s draw pile and the Incendiary tiles are removed from (that round of) the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses, then for explosions and then for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Tile on One Tile? ===&lt;br /&gt;
After mayhem, players may find they’re left with a pyramid where a tile sits on one single tile and a gap.&amp;lt;br&amp;gt;&lt;br /&gt;
This tile is still legally placed as long as it is the same colour as, and not heavier than, the one beneath.&lt;br /&gt;
&lt;br /&gt;
Such an overhanging tile can never be actively placed by a player, but can result from mayhem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Tile in Free Air? ===&lt;br /&gt;
After mayhem, players may find they’re left with a pyramid where multiple tiles sit on literally nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
Those tiles have to be resolved first. The game will check for such tiles from top to bottom and in each row left to right.&lt;br /&gt;
If it finds such a tile, it will ask the active player to move it down to the right or down the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Checking Order ===&lt;br /&gt;
The game will check for mayhem in the follwing order:&lt;br /&gt;
#Tiles in Free Air&lt;br /&gt;
#Collapses&lt;br /&gt;
#Explosions&lt;br /&gt;
#Fire&lt;br /&gt;
#Curse&lt;br /&gt;
&lt;br /&gt;
Each of these checks is performed from top to bottom, left to right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&#039;&#039;An Optional Variant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If three tiles &#039;&#039;&#039;of the same number&#039;&#039;&#039; form a mini-pyramid (two of the tiles next to each other, one on top of them), either via placement or after resolving mayhem, the Curse is activated. The three tiles are removed and go under the draw pile of the &#039;&#039;&#039;previous player&#039;&#039;&#039;. Any tiles coming off the pyramid from follow-on collapses and other mayhem also go under the draw pile of the &#039;&#039;&#039;previous player&#039;&#039;&#039;. That player decides the direction any tiles fall after follow-on collapses.&lt;br /&gt;
&lt;br /&gt;
Please note:  the game checks for the curse after checking for collapses, explosions, and fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Fire Die ==&lt;br /&gt;
&#039;&#039;An Online-Only, Optional Variant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During game set-up, you may choose to activate the Fire Die option. In this case, the behaviour of Fire changes.&lt;br /&gt;
&lt;br /&gt;
With the Fire Die Variant activated, a collapse will &#039;&#039;&#039;never&#039;&#039;&#039; cause a fire. A fire can only be sparked by placing a Fire tile from your hand next to a flammable tile, or by placing a flammable tile from your hand next to a Fire tile (as described in the rules about Fire, above). When you do this, the fire does not start directly, but instead the Fire Die is rolled.&lt;br /&gt;
&lt;br /&gt;
The Fire Die is a six-sided die (d6). Depending on your die roll, you will cause none to a lot of mayhem. &lt;br /&gt;
&lt;br /&gt;
The Fire Die will produce the following outcomes:&lt;br /&gt;
* In 3 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile stays in the pyramid.&lt;br /&gt;
* In 1 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile is removed from the game.&lt;br /&gt;
* In 1 out of 6 cases: EXPLOSION! The Fire tile(s) which caused the dice roll explode, i.e. are taken out of the game. All cards touching the exploding tile(s) are removed from the pyramid, and put in the active player&#039;s draw pile.&lt;br /&gt;
* In 1 out of 6 cases: SMOKE. Nothing happens. The game continues without triggering any mayhem (for now).&lt;/div&gt;</summary>
		<author><name>Miodaibuki</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=1605</id>
		<title>Gamehelpflamingpyramids</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=1605"/>
		<updated>2021-10-16T13:55:10Z</updated>

		<summary type="html">&lt;p&gt;Miodaibuki：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;您的鄰居們正聚集在一起，想用稻草、木頭和石頭建造了一座金字塔！&lt;br /&gt;
你高興地加入團隊中，但很快你就會注意到有倒塌、火災甚至爆炸發生。&lt;br /&gt;
事實證明，這可能不是一個可以友好的合作遊戲！&lt;br /&gt;
&lt;br /&gt;
Goal&lt;br /&gt;
Be the first to get rid of all your tiles, no matter how much mayhem you may cause!&lt;br /&gt;
&lt;br /&gt;
Components&lt;br /&gt;
There are 40 regular tiles, each showing straw, wood, or stone.&lt;br /&gt;
Each tile has a unique colour/symbol/number combination. The number represents the tile’s weight.&lt;br /&gt;
There are also five special tiles: two Coals, two Blowtorches, and one Millstone.&lt;br /&gt;
At the beginning of the game, all tiles are distributed equally among the players. Each player keeps 5 tiles in the hand, and the rest in their personal draw pile.&lt;br /&gt;
Taking a Turn&lt;br /&gt;
Choose one of the five tiles in your hand, and place it on the board.&lt;br /&gt;
&lt;br /&gt;
Placement Rules:&lt;br /&gt;
&lt;br /&gt;
Tiles are placed in order to form a pyramid.&lt;br /&gt;
If there are no tiles or only one on the table, you can play any tile you want.&lt;br /&gt;
As soon as there are two tiles next to each other with no tile on top of them, that is the place where you must put your tile.&lt;br /&gt;
If all the tiles already form a pyramid shape, you must extend the pyramid&#039;s base on either side.&lt;br /&gt;
Sometimes (after mayhem) there will be multiple free spaces on top of two tiles or between tiles in the bottom row, in which case you can choose which space to use.&lt;br /&gt;
The black square shows you where this tile is going to be placed in the pyramid.&lt;br /&gt;
If you have multiple places to choose from, they are marked as black squares and you must choose one by clicking on it.&lt;br /&gt;
Each turn, you must play exactly one tile. If your chosen tile does not fit with the ones below it, according to the placement rules, then you will cause mayhem.&lt;br /&gt;
&lt;br /&gt;
You can never skip a turn. If you have to cause mayhem, try to keep it small.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you draw back up to five tiles (unless your draw pile is empty).&lt;br /&gt;
&lt;br /&gt;
Triggering Mayhem&lt;br /&gt;
Collapses&lt;br /&gt;
Numbers on the tiles reflect their weight.&lt;br /&gt;
Tiles placed on the pyramid’s base level can be any colour and weight (number).&lt;br /&gt;
Otherwise, when placing a tile on top of two others, it must match at least one of them in colour and/or weight.&lt;br /&gt;
Also, the tile’s weight must be equal to or less than that of the sum of the 2 tiles below.&lt;br /&gt;
If you do not follow these rules, a collapse will happen.&lt;br /&gt;
The two tiles below the one you just placed are removed from the pyramid and put at the bottom of your draw pile.&lt;br /&gt;
The tile you just placed falls down to the right or the left, your choice.&lt;br /&gt;
Two green boxes will display your two fall options. Click on one of them.&lt;br /&gt;
This can be the end of the mayhem, but it might also not.&lt;br /&gt;
The game will check each row of the pyramid carefully from top to bottom and left to right, to see if any other tiles don’t match or are overweight now.&lt;br /&gt;
If so, another collapse is triggered. This process continues until all of the tiles fit.&lt;br /&gt;
Remember that collapses occur when a tile:&lt;br /&gt;
Is overweight (its number is greater than the sum of the two tiles below it)&lt;br /&gt;
OR&lt;br /&gt;
doesn’t match the colour or number of either tile below it&lt;br /&gt;
&lt;br /&gt;
The Millstone&lt;br /&gt;
The 200 tile has every colour. Like stone tiles, it cannot burn. Due to its extra heavy weight, it easily causes collapses if it cannot be placed low in the pyramid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coal causes Straw Fires&lt;br /&gt;
The two Coal tiles of weight 1 can start a fire as soon as one is adjacent to a flammable straw tile.&lt;br /&gt;
This can happen if:&lt;br /&gt;
a) Coal is already incorporated into the pyramid (e.g. if Coal is resting on non-flammable stone or wood tiles, and a straw tile is placed adjacent to it) or&lt;br /&gt;
b) A Coal tile is placed adjacent to a straw tile.&lt;br /&gt;
The fire can spread quite far because every straw tile that catches on fire spreads the fire to any and every other adjacent straw tile. All burnt tiles go under the fire-starting player’s pile.&lt;br /&gt;
The Coal tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&lt;br /&gt;
Blowtorch causes Wood and Straw Fires&lt;br /&gt;
The two Blowtorch tiles of weight 7 act in the same way as the Coal tiles, but they are more dangerous because they can ignite both wood and straw tiles.&lt;br /&gt;
Every straw or wood tile that catches on fire spreads the fire to any and every other adjacent straw or wood tile. All burnt tiles go under the fire-starting player’s pile.&lt;br /&gt;
The Blowtorch tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explosions&lt;br /&gt;
An explosion occurs whenever two or more Incendiary tiles (Coals and/or Blowtorches) come into direct contact with each other, assuming there has been a legal placement. Every tile, no matter its material, that directly touches one of the Incendiary tiles goes under the active player’s draw pile and the Incendiary tiles are removed from (that round of) the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses, then for explosions and then for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Tile on One Tile?&lt;br /&gt;
After mayhem, players may find they’re left with a pyramid where a tile sits on one single tile and a gap.&lt;br /&gt;
This tile is still legally placed as long as it is the same colour as, and not heavier than, the one beneath.&lt;br /&gt;
&lt;br /&gt;
Such an overhanging tile can never be actively placed by a player, but can result from mayhem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Tile in Free Air?&lt;br /&gt;
After mayhem, players may find they’re left with a pyramid where multiple tiles sit on literally nothing.&lt;br /&gt;
Those tiles have to be resolved first. The game will check for such tiles from top to bottom and in each row left to right. If it finds such a tile, it will ask the active player to move it down to the right or down the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Checking Order&lt;br /&gt;
The game will check for mayhem in the follwing order:&lt;br /&gt;
&lt;br /&gt;
Tiles in Free Air&lt;br /&gt;
Collapses&lt;br /&gt;
Explosions&lt;br /&gt;
Fire&lt;br /&gt;
Curse&lt;br /&gt;
Each of these checks is performed from top to bottom, left to right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Curse&lt;br /&gt;
An Optional Variant&lt;br /&gt;
&lt;br /&gt;
If three tiles of the same number form a mini-pyramid (two of the tiles next to each other, one on top of them), either via placement or after resolving mayhem, the Curse is activated. The three tiles are removed and go under the draw pile of the previous player. Any tiles coming off the pyramid from follow-on collapses and other mayhem also go under the draw pile of the previous player. That player decides the direction any tiles fall after follow-on collapses.&lt;br /&gt;
&lt;br /&gt;
Please note: the game checks for the curse after checking for collapses, explosions, and fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fire Die&lt;br /&gt;
An Online-Only, Optional Variant&lt;br /&gt;
&lt;br /&gt;
During game set-up, you may choose to activate the Fire Die option. In this case, the behaviour of Fire changes.&lt;br /&gt;
&lt;br /&gt;
With the Fire Die Variant activated, a collapse will never cause a fire. A fire can only be sparked by placing a Fire tile from your hand next to a flammable tile, or by placing a flammable tile from your hand next to a Fire tile (as described in the rules about Fire, above). When you do this, the fire does not start directly, but instead the Fire Die is rolled.&lt;br /&gt;
&lt;br /&gt;
The Fire Die is a six-sided die (d6). Depending on your die roll, you will cause none to a lot of mayhem.&lt;br /&gt;
&lt;br /&gt;
The Fire Die will produce the following outcomes:&lt;br /&gt;
&lt;br /&gt;
In 3 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile stays in the pyramid.&lt;br /&gt;
In 1 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile is removed from the game.&lt;br /&gt;
In 1 out of 6 cases: EXPLOSION! The Fire tile(s) which caused the dice roll explode, i.e. are taken out of the game. All cards touching the exploding tile(s) are removed from the pyramid, and put in the active player&#039;s draw pile.&lt;br /&gt;
In 1 out of 6 cases: SMOKE. Nothing happens. The game continues without triggering any mayhem (for now).&lt;/div&gt;</summary>
		<author><name>Miodaibuki</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=1519</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=1519"/>
		<updated>2021-09-05T13:32:53Z</updated>

		<summary type="html">&lt;p&gt;Miodaibuki：​/* 轮次结束结算 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;草泥马牌&lt;br /&gt;
&lt;br /&gt;
某个玩家达到-40分以上时游戏结束，目标是成为扣分最少的玩家。&lt;br /&gt;
&lt;br /&gt;
一个黑色扣分标记：-10分&lt;br /&gt;
&lt;br /&gt;
一个白色扣分标记：-1分&lt;br /&gt;
&lt;br /&gt;
游戏开始时每个玩家抽6张牌。&lt;br /&gt;
&lt;br /&gt;
==行动==&lt;br /&gt;
轮到你时，可以选择其中一个行动：&lt;br /&gt;
1.打出手牌，只能打出和上一张牌相同的牌或比它高1点的牌（如上一张牌为3，你只能打出3或4，不能打出5）。&lt;br /&gt;
草泥马牌同时视作7和0（只有上一张牌是6或草泥马时可以打出草泥马牌。如果上一张牌是草泥马牌，你可以打出草泥马牌或1）。&lt;br /&gt;
&lt;br /&gt;
2.抽一张牌。&lt;br /&gt;
&lt;br /&gt;
3.退出。&lt;br /&gt;
&lt;br /&gt;
剩下最后一个没有退出的玩家不可以选择抽牌。&lt;br /&gt;
&lt;br /&gt;
==轮次结束结算==&lt;br /&gt;
当一个玩家打出所有手牌，或者所有玩家选择了退出，本轮结束进行结算。&lt;br /&gt;
&lt;br /&gt;
每张卡扣分值为其面值，草泥马牌为-10分。&lt;br /&gt;
&lt;br /&gt;
每种牌只算扣分一次（比如你的手牌是五张3分牌，只会扣3分）。&lt;br /&gt;
&lt;br /&gt;
玩家按照其扣分值拿取扣分标记。&lt;br /&gt;
&lt;br /&gt;
如果一个玩家打出了所有手牌，他可以归还一个扣分标记（不论黑白）。&lt;br /&gt;
&lt;br /&gt;
从上一轮最后一个行动的玩家开始进行新一轮游戏。&lt;br /&gt;
&lt;br /&gt;
==游戏结束==&lt;br /&gt;
某个玩家达到-40分以上时游戏结束，扣分最少者胜。&lt;/div&gt;</summary>
		<author><name>Miodaibuki</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=1518</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=1518"/>
		<updated>2021-09-05T13:32:32Z</updated>

		<summary type="html">&lt;p&gt;Miodaibuki：​/* 行动 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;草泥马牌&lt;br /&gt;
&lt;br /&gt;
某个玩家达到-40分以上时游戏结束，目标是成为扣分最少的玩家。&lt;br /&gt;
&lt;br /&gt;
一个黑色扣分标记：-10分&lt;br /&gt;
&lt;br /&gt;
一个白色扣分标记：-1分&lt;br /&gt;
&lt;br /&gt;
游戏开始时每个玩家抽6张牌。&lt;br /&gt;
&lt;br /&gt;
==行动==&lt;br /&gt;
轮到你时，可以选择其中一个行动：&lt;br /&gt;
1.打出手牌，只能打出和上一张牌相同的牌或比它高1点的牌（如上一张牌为3，你只能打出3或4，不能打出5）。&lt;br /&gt;
草泥马牌同时视作7和0（只有上一张牌是6或草泥马时可以打出草泥马牌。如果上一张牌是草泥马牌，你可以打出草泥马牌或1）。&lt;br /&gt;
&lt;br /&gt;
2.抽一张牌。&lt;br /&gt;
&lt;br /&gt;
3.退出。&lt;br /&gt;
&lt;br /&gt;
剩下最后一个没有退出的玩家不可以选择抽牌。&lt;br /&gt;
&lt;br /&gt;
==轮次结束结算==&lt;br /&gt;
当一个玩家打出所有手牌，或者所有玩家选择了退出，本轮结束进行结算。&lt;br /&gt;
每张卡扣分值为其面值，草泥马牌为-10分。&lt;br /&gt;
每种牌只算扣分一次（比如你的手牌是五张3分牌，只会扣3分）。&lt;br /&gt;
玩家按照其扣分值拿取扣分标记。&lt;br /&gt;
如果一个玩家打出了所有手牌，他可以归还一个扣分标记（不论黑白）。&lt;br /&gt;
&lt;br /&gt;
从上一轮最后一个行动的玩家开始进行新一轮游戏。&lt;br /&gt;
&lt;br /&gt;
==游戏结束==&lt;br /&gt;
某个玩家达到-40分以上时游戏结束，扣分最少者胜。&lt;/div&gt;</summary>
		<author><name>Miodaibuki</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=1517</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=1517"/>
		<updated>2021-09-05T13:30:26Z</updated>

		<summary type="html">&lt;p&gt;Miodaibuki：​创建页面，内容为“草泥马牌  某个玩家达到-40分以上时游戏结束，目标是成为扣分最少的玩家。  一个黑色扣分标记：-10分  一个白色扣分标记：…”&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;草泥马牌&lt;br /&gt;
&lt;br /&gt;
某个玩家达到-40分以上时游戏结束，目标是成为扣分最少的玩家。&lt;br /&gt;
&lt;br /&gt;
一个黑色扣分标记：-10分&lt;br /&gt;
&lt;br /&gt;
一个白色扣分标记：-1分&lt;br /&gt;
&lt;br /&gt;
游戏开始时每个玩家抽6张牌。&lt;br /&gt;
&lt;br /&gt;
==行动==&lt;br /&gt;
轮到你时，可以选择其中一个行动：&lt;br /&gt;
1.打出手牌，只能打出和上一张牌相同的牌或比它高1点的牌（如上一张牌为3，你只能打出3或4，不能打出5）。&lt;br /&gt;
草泥马牌同时视作7和0（只有上一张牌是6或草泥马时可以打出草泥马牌。如果上一张牌是草泥马牌，你可以打出草泥马牌或1）。&lt;br /&gt;
2.抽一张牌。&lt;br /&gt;
3.退出。&lt;br /&gt;
剩下最后一个没有退出的玩家不可以选择抽牌。&lt;br /&gt;
&lt;br /&gt;
==轮次结束结算==&lt;br /&gt;
当一个玩家打出所有手牌，或者所有玩家选择了退出，本轮结束进行结算。&lt;br /&gt;
每张卡扣分值为其面值，草泥马牌为-10分。&lt;br /&gt;
每种牌只算扣分一次（比如你的手牌是五张3分牌，只会扣3分）。&lt;br /&gt;
玩家按照其扣分值拿取扣分标记。&lt;br /&gt;
如果一个玩家打出了所有手牌，他可以归还一个扣分标记（不论黑白）。&lt;br /&gt;
&lt;br /&gt;
从上一轮最后一个行动的玩家开始进行新一轮游戏。&lt;br /&gt;
&lt;br /&gt;
==游戏结束==&lt;br /&gt;
某个玩家达到-40分以上时游戏结束，扣分最少者胜。&lt;/div&gt;</summary>
		<author><name>Miodaibuki</name></author>
	</entry>
</feed>