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	<title>Board Game Arena - 用户贡献 [zh]</title>
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	<updated>2026-09-28T01:19:51Z</updated>
	<subtitle>用户贡献</subtitle>
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	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelpaquarius&amp;diff=2434</id>
		<title>Gamehelpaquarius</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelpaquarius&amp;diff=2434"/>
		<updated>2026-02-24T12:38:03Z</updated>

		<summary type="html">&lt;p&gt;Thanks204：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;《水瓶座》(Aquarius)&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
《水瓶座》結合了優雅的圖案配對系統、帶有隱藏目標的心理博弈，以及能徹底扭轉戰局的行動牌。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
遊戲設置&lt;br /&gt;
&lt;br /&gt;
 * 洗勻 5 張目標牌 (Goal cards)，發給每位玩家各 1 張。&lt;br /&gt;
 * 洗勻剩餘牌堆，每人發 3 張牌。&lt;br /&gt;
 * 從牌堆隨機抽出一張「非行動牌」面朝上放在中央，其餘牌放在一側作為抽牌堆。&lt;br /&gt;
&lt;br /&gt;
玩家輪流進行，輪到你時：&lt;br /&gt;
 * 先抽一張牌。&lt;br /&gt;
 * 執行以下二選一：&lt;br /&gt;
   * 根據「放置規則」出一張元素牌。&lt;br /&gt;
   * 打出一張「行動牌」並執行其功能後棄掉。&lt;br /&gt;
&lt;br /&gt;
獲勝條件&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;任何時候，只要場上形成了 7 個與你目標元素相連的區塊，你就贏了！&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
放置規則&lt;br /&gt;
 * 必須相配：新放下的牌，必須至少有一個邊緣與鄰近牌的元素相符。&lt;br /&gt;
 * 合法放置：只要有一個連接點元素吻合即可，其他邊緣元素不相符是允許的。&lt;br /&gt;
 * 非法放置：&lt;br /&gt;
   * 不可斜對角連接：必須邊緣相連，不能僅角對角。&lt;br /&gt;
   * 不可垂直或歪斜：卡牌必須對齊，且長邊對長邊、短邊對短邊。&lt;br /&gt;
   * 不可懸空：除了因「行動牌」造成的暫時情況，否則不能創造「孤島」。&lt;br /&gt;
多重連接獎勵 (Multi-Connection Bonus)&lt;br /&gt;
如果你出的牌同時連通了多種不同的元素：&lt;br /&gt;
 * 連接 2 種元素：立即額外抽 1 張牌。&lt;br /&gt;
 * 連接 3 種元素：額外抽 2 張牌。&lt;br /&gt;
 * 連接 4 種元素：額外抽 3 張牌。&lt;br /&gt;
&lt;br /&gt;
特殊牌類型&lt;br /&gt;
&lt;br /&gt;
目標牌 (Goal Cards)&lt;br /&gt;
每位玩家擁有一個秘密目標，可隨時查看但須保密。若玩家人數少於 5 人，多出的目標牌置於空位，視為「隱形玩家」。&lt;br /&gt;
&lt;br /&gt;
行動牌 (Action Cards)&lt;br /&gt;
打出行動牌代替放置元素牌。常用功能如下：&lt;br /&gt;
 * 交換目標 (Trade Goals)：與任何玩家（含隱形玩家）交換目標牌。&lt;br /&gt;
 * 洗勻目標 (Shuffle Goals)：收回所有 5 張目標牌洗勻後重新發放。&lt;br /&gt;
 * 交換手牌 (Trade Hands)：與任一玩家交換手牌（不含目標牌）。&lt;br /&gt;
 * 洗勻手牌 (Shuffle Hands)：收回所有人手牌洗勻，由自己開始重新平均發放。&lt;br /&gt;
 * 拔除卡牌 (Zap a Card)：拿起場上一張牌放入你的手牌。&lt;br /&gt;
 * 移動卡牌 (Move a Card)：將場上一張牌移至另一個合法位置（可改變方向）。&lt;br /&gt;
&lt;br /&gt;
萬用牌 (Wild Cards)&lt;br /&gt;
 * 視為所有元素（所有元素的 Ace）。&lt;br /&gt;
 * 可以放在任何地方，但不會觸發多重連接獎勵。&lt;br /&gt;
 * 替代用法：也可當作任何種類的「行動牌」使用。&lt;br /&gt;
[[Category:繁中]]&lt;/div&gt;</summary>
		<author><name>Thanks204</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelpaquarius&amp;diff=2433</id>
		<title>Gamehelpaquarius</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelpaquarius&amp;diff=2433"/>
		<updated>2026-02-24T12:32:50Z</updated>

		<summary type="html">&lt;p&gt;Thanks204：​#水瓶座 #繁體中文 #CH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;《水瓶座》(Aquarius) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
《水瓶座》結合了優雅的圖案配對系統、帶有隱藏目標的心理博弈，以及能徹底扭轉戰局的行動牌。&lt;br /&gt;
&lt;br /&gt;
以下介紹標準遊戲規則&lt;br /&gt;
遊戲設置&lt;br /&gt;
&lt;br /&gt;
 * 洗勻 5 張目標牌 (Goal cards)，發給每位玩家各 1 張。&lt;br /&gt;
 * 洗勻剩餘牌堆，每人發 3 張牌。&lt;br /&gt;
 * 從牌堆隨機抽出一張「非行動牌」面朝上放在中央，其餘牌放在一側作為抽牌堆。&lt;br /&gt;
&lt;br /&gt;
如何進行遊戲&lt;br /&gt;
玩家輪流進行，輪到你時：&lt;br /&gt;
 * 先抽一張牌。&lt;br /&gt;
 * 執行以下二選一：&lt;br /&gt;
   * 根據「放置規則」出一張元素牌。&lt;br /&gt;
   * 打出一張「行動牌」並執行其功能後棄掉。&lt;br /&gt;
&lt;br /&gt;
獲勝條件&lt;br /&gt;
&lt;br /&gt;
任何時候，只要場上形成了 7 個與你目標元素相連的區塊，你就贏了！&lt;br /&gt;
&lt;br /&gt;
放置規則&lt;br /&gt;
 * 必須相配：新放下的牌，必須至少有一個邊緣與鄰近牌的元素相符。&lt;br /&gt;
 * 合法放置：只要有一個連接點元素吻合即可，其他邊緣元素不相符是允許的。&lt;br /&gt;
 * 非法放置：&lt;br /&gt;
   * 不可斜對角連接：必須邊緣相連，不能僅角對角。&lt;br /&gt;
   * 不可垂直或歪斜：卡牌必須對齊，且長邊對長邊、短邊對短邊。&lt;br /&gt;
   * 不可懸空：除了因「行動牌」造成的暫時情況，否則不能創造「孤島」。&lt;br /&gt;
多重連接獎勵 (Multi-Connection Bonus)&lt;br /&gt;
如果你出的牌同時連通了多種不同的元素：&lt;br /&gt;
 * 連接 2 種元素：立即額外抽 1 張牌。&lt;br /&gt;
 * 連接 3 種元素：額外抽 2 張牌。&lt;br /&gt;
 * 連接 4 種元素：額外抽 3 張牌。&lt;br /&gt;
&lt;br /&gt;
特殊牌類型&lt;br /&gt;
&lt;br /&gt;
目標牌 (Goal Cards)&lt;br /&gt;
每位玩家擁有一個秘密目標，可隨時查看但須保密。若玩家人數少於 5 人，多出的目標牌置於空位，視為「隱形玩家」。&lt;br /&gt;
&lt;br /&gt;
行動牌 (Action Cards)&lt;br /&gt;
打出行動牌代替放置元素牌。常用功能如下：&lt;br /&gt;
 * 交換目標 (Trade Goals)：與任何玩家（含隱形玩家）交換目標牌。&lt;br /&gt;
 * 洗勻目標 (Shuffle Goals)：收回所有 5 張目標牌洗勻後重新發放。&lt;br /&gt;
 * 交換手牌 (Trade Hands)：與任一玩家交換手牌（不含目標牌）。&lt;br /&gt;
 * 洗勻手牌 (Shuffle Hands)：收回所有人手牌洗勻，由自己開始重新平均發放。&lt;br /&gt;
 * 拔除卡牌 (Zap a Card)：拿起場上一張牌放入你的手牌。&lt;br /&gt;
 * 移動卡牌 (Move a Card)：將場上一張牌移至另一個合法位置（可改變方向）。&lt;br /&gt;
&lt;br /&gt;
萬用牌 (Wild Cards)&lt;br /&gt;
 * 視為所有元素（所有元素的 Ace）。&lt;br /&gt;
 * 可以放在任何地方，但不會觸發多重連接獎勵。&lt;br /&gt;
 * 替代用法：也可當作任何種類的「行動牌」使用。&lt;/div&gt;</summary>
		<author><name>Thanks204</name></author>
	</entry>
	<entry>
		<id>https://zh.doc.boardgamearena.com/index.php?title=Gamehelppuertorico&amp;diff=296</id>
		<title>Gamehelppuertorico</title>
		<link rel="alternate" type="text/html" href="https://zh.doc.boardgamearena.com/index.php?title=Gamehelppuertorico&amp;diff=296"/>
		<updated>2014-04-23T05:02:07Z</updated>

		<summary type="html">&lt;p&gt;Thanks204：​/* Rules summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Be the player with the most victory points at the end of the game by collecting:&lt;br /&gt;
&lt;br /&gt;
* victory points earned for buildings&lt;br /&gt;
* victory point tokens earned at the captain phase&lt;br /&gt;
* conditional victory points earned at the end of the game for occupied large buildings&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player owning the most doubloons and goods is the winner.&lt;br /&gt;
&lt;br /&gt;
＝遊戲目標＝&lt;br /&gt;
&lt;br /&gt;
在遊戲結束時，獲得最多勝利點數的玩家獲勝。&lt;br /&gt;
&lt;br /&gt;
勝利點數的獲得方式如下：&lt;br /&gt;
&lt;br /&gt;
 ⊙建造的建築物本身所提供的勝利點數。&lt;br /&gt;
 ⊙在運貨階段所獲得的勝利點數。&lt;br /&gt;
 ⊙遊戲最後結算時，佔領大型建築物，滿足上頭的特定條件，亦能帶來勝利點數。&lt;br /&gt;
&lt;br /&gt;
當勝利點數一樣多時，擁有最多金幣和貨物的玩家獲勝。&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
The game is played over several rounds.&lt;br /&gt;
At the start of a round, the governor selects a role, then each player in turn selects a role.&lt;br /&gt;
At the end of the round, the governor token moves to the next player.&lt;br /&gt;
&lt;br /&gt;
遊戲會進行數個回合，每回合開始時，由擔任總督的玩家優先選取一個職業，接著再讓其他玩家依序選擇職業。&lt;br /&gt;
該回合結束時，總督輪給下一位玩家擔任。&lt;br /&gt;
&lt;br /&gt;
When a role has been chosen, each player in turn plays the action for this role. Only the player who selected the role can use the role privilege.&lt;br /&gt;
&lt;br /&gt;
當某個職業被選擇時，所有玩家皆能依序執行該職業的行動，但只有一開始選擇此職業的人能夠享有該職業的特權。&lt;br /&gt;
&lt;br /&gt;
Available roles are the following:&lt;br /&gt;
可供選擇的職業如下：&lt;br /&gt;
&lt;br /&gt;
* Mayor: colonists set foot in the new world ! Privilege : the mayor can get one more colonist from the supply. Action : in turn, begining with the mayor, players get one colonist from the ship, until it is empty. Then players have to set colonists on their buildings and plantations.&lt;br /&gt;
&lt;br /&gt;
市長：使勞苦的工人到達這個新世界！（特權：從供應區額外取得一個工人。）&lt;br /&gt;
      行動：從市長開始，玩家在移民船上依序拿取一個工人，直到工人全被拿完。&lt;br /&gt;
            接著玩家必須把工人放在他們的建築物和農田上頭。&lt;br /&gt;
&lt;br /&gt;
* Craftsman: goods are produced. Privilege : the craftsman can produce one more good of his choice. Action : produce goods for your occupied buildings and plantations.&lt;br /&gt;
&lt;br /&gt;
工匠：生產貨物。（特權：可以多生產一個貨物，種類由自己能夠產出的貨物中來選取。）&lt;br /&gt;
      行動：從佔領的建築物和農田生產貨物。&lt;br /&gt;
            必須要一個農田配上同樣類型的一個工廠才能產出貨物(如一個染料工廠配一個染料田地, 而且都必須有人), 玉米田則不需要配工廠。&lt;br /&gt;
&lt;br /&gt;
* Trader: goods are sold to the trading house. Privilege : the trader earns 1 extra doubloon if he sells. Action : sell one good the trading house doesn&#039;t have yet.&lt;br /&gt;
&lt;br /&gt;
商人：將貨物賣到商店。（特權：商人賣貨時，可額外多獲得一枚金幣。）&lt;br /&gt;
      行動：賣出一個貨物到商店, 種類必須不同, 若賣滿貨物則商店清空, 且直接結束交易。&lt;br /&gt;
&lt;br /&gt;
* Settler : plantations settlement. Privilege : the settler can get a quarry instead of a plantation. Action : get a plantation chosen among those available.&lt;br /&gt;
&lt;br /&gt;
墾荒者：開墾農田。（特權：墾荒者可以選擇不要拿農田，改拿一座礦場。）&lt;br /&gt;
      行動：選擇一塊農田。&lt;br /&gt;
&lt;br /&gt;
* Builder : buildings are bought and built. Privilege : the builder can get a building for 1 doubloon less than the regular price. Action : get a building chosen among those available.&lt;br /&gt;
&lt;br /&gt;
建築師：付錢興建建築物。（特權：建築師蓋建築物時，可以少付一枚金幣。）&lt;br /&gt;
      行動：選擇建築物並興建。&lt;br /&gt;
&lt;br /&gt;
* Captain : victory points are won by shipping goods to the old world. Privilege : the captain earns one extra victory points if he ships some goods. Action : select a type of good to load on a cargo ship; 1 victory point is earned for each barrel of this type of good loaded on the ship.&lt;br /&gt;
&lt;br /&gt;
船長：將貨物運到舊世界去可以獲得勝利點數。（特權：船長運貨時可以額外獲得一點勝利點數。）&lt;br /&gt;
      行動：選擇一艘船，將同種類的貨物放上去，每放一個貨物可得一點勝利點數。&lt;br /&gt;
&lt;br /&gt;
* Prospector : gold rush brings money ! Privilege : the prospector gets one doubloon from the bank. Action : none.&lt;br /&gt;
&lt;br /&gt;
礦工：淘金賺錢。（特權：礦工可以從銀行取得一枚金幣。）&lt;br /&gt;
      行動：無。&lt;br /&gt;
&lt;br /&gt;
Please also note that occupied violet buildings have modifier effects for role actions.&lt;br /&gt;
&lt;br /&gt;
佔領某些建築物會帶來不同的影響，改變所選擇的職業的行動。&lt;br /&gt;
&lt;br /&gt;
End of game happens at the end of the round for which one of the following events comes to pass :&lt;br /&gt;
&lt;br /&gt;
* there is not enough colonists in the supply to refill the colonist ship at the end of the mayor phase&lt;br /&gt;
* the last victory point token has been earned during the captain phase&lt;br /&gt;
* at least one of the players built on his 12th and last free space in the city.&lt;br /&gt;
&lt;br /&gt;
遊戲何時結束？&lt;br /&gt;
&lt;br /&gt;
* 在市長階段完成時，供應區沒有足夠的工人可以將移民船補滿。&lt;br /&gt;
* 勝利點數的指示物全部被拿光時。&lt;br /&gt;
* 玩家的建築空間全部蓋滿時。&lt;br /&gt;
&lt;br /&gt;
== Playing online ==&lt;br /&gt;
&lt;br /&gt;
Choosing a role : click on the role of your choice in the list on the right of your game board.&lt;br /&gt;
&lt;br /&gt;
Mayor role : accept or refuse to get an extra colonist from the supply. Colonists are then automatically recruited by players. Click on a building or a plantation to setup a colonist on it. Click on a colonist to send it back to San Juan (the counter for colonists in San Juan is situated in your player panel on the right of the page).&lt;br /&gt;
&lt;br /&gt;
Craftsman role : goods production is automated (counters for goods owned are in the player panel on the right of the page). Then, choose one extra good that you can produce as your privilege.&lt;br /&gt;
&lt;br /&gt;
Trader role : choose a good that you want to sell by clicking on the appropriate counter in your player panel.&lt;br /&gt;
&lt;br /&gt;
Settler role : click on the plantation (or quarry) that you want. Placement on your board is automated.&lt;br /&gt;
&lt;br /&gt;
Builder role : click on the building that you want to buy. Placement on your board is automated.&lt;br /&gt;
&lt;br /&gt;
Captain role : click on the cargo boat on which you want to ship some goods. Then choose the type of good that you want to ship by clicking on the appropriate counter in your player panel. At the end of the captain phase, if you have some goods to store (warehouse or windrose), click on the corresponding counter. Stored goods will be highlighted by a red frame.&lt;br /&gt;
&lt;br /&gt;
Prospector role : doubloon is earned immediately.&lt;br /&gt;
&lt;br /&gt;
Tooltips are available to give information on roles and buildings by hovering over game elements with the mouse.&lt;br /&gt;
&lt;br /&gt;
== Available variant ==&lt;br /&gt;
&lt;br /&gt;
Balanced game: implements two game balance fixes giving each player an equal chance of winning as listed in the [http://en.wikipedia.org/wiki/Puerto_Rico_%28board_game%29 Puerto Rico (board game) Wikipedia page].&lt;br /&gt;
&lt;br /&gt;
* The prices of the Factory and University buildings are swapped so that the Factory costs 8 doubloons and the University costs 7 doubloons&lt;br /&gt;
* Any player that starts with a corn plantation starts with 1 doubloon less than the players that start with an indigo plantation.&lt;br /&gt;
&lt;br /&gt;
Have a good game !&lt;/div&gt;</summary>
		<author><name>Thanks204</name></author>
	</entry>
</feed>