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	<title>Gamehelpisleofbears - 版本历史</title>
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	<updated>2026-09-16T00:18:27Z</updated>
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		<title>Sevenlegs：​创建页面，内容为“Full rules and an animated card guide: [https://isle-of-bears.heybyedesign.com/rules isle-of-bears.heybyedesign.com/rules]  Isle of Bears is a two-player abstract. Summer, 2050 — the Arctic is nearly ice-free, and homeless white bears have climbed aboard the black bears&#039; isle. One isle cannot hold two kinds of bear.  == Objective ==  Win the moment &#039;&#039;&#039;every occupied space is topped by bears of your colour&#039;&#039;&#039;. The bear on top of a stack controls that space, an…”</title>
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		<updated>2026-09-08T09:21:54Z</updated>

		<summary type="html">&lt;p&gt;创建页面，内容为“Full rules and an animated card guide: [https://isle-of-bears.heybyedesign.com/rules isle-of-bears.heybyedesign.com/rules]  Isle of Bears is a two-player abstract. Summer, 2050 — the Arctic is nearly ice-free, and homeless white bears have climbed aboard the black bears&amp;#039; isle. One isle cannot hold two kinds of bear.  == Objective ==  Win the moment &amp;#039;&amp;#039;&amp;#039;every occupied space is topped by bears of your colour&amp;#039;&amp;#039;&amp;#039;. The bear on top of a stack controls that space, an…”&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Full rules and an animated card guide: [https://isle-of-bears.heybyedesign.com/rules isle-of-bears.heybyedesign.com/rules]&lt;br /&gt;
&lt;br /&gt;
Isle of Bears is a two-player abstract. Summer, 2050 — the Arctic is nearly ice-free, and homeless white bears have climbed aboard the black bears&amp;#039; isle. One isle cannot hold two kinds of bear.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win the moment &amp;#039;&amp;#039;&amp;#039;every occupied space is topped by bears of your colour&amp;#039;&amp;#039;&amp;#039;. The bear on top of a stack controls that space, and every bear beneath it.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
&lt;br /&gt;
* 4 isles, each 2×2, making a 4×4 grid of 16 spaces.&lt;br /&gt;
* 16 bears start on the board, one per space — 8 white, 8 black.&lt;br /&gt;
* Each player has a deck of 13 action cards and a hand of &amp;#039;&amp;#039;&amp;#039;3, face up&amp;#039;&amp;#039;&amp;#039;. Both hands are public information; only the deck order is hidden.&lt;br /&gt;
&lt;br /&gt;
== Turn sequence ==&lt;br /&gt;
&lt;br /&gt;
Play one card, then resolve these steps in order:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Play a card&amp;#039;&amp;#039;&amp;#039; — choose one of your three face-up cards and resolve its effect. A card affects &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; bears on a space; a stack always moves together.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Overcrowding&amp;#039;&amp;#039;&amp;#039; — a space safely holds 5 bears. If any space holds 6 or more after the effect resolves, all of the &amp;#039;&amp;#039;&amp;#039;opponent&amp;#039;s&amp;#039;&amp;#039;&amp;#039; bears on that space are removed from the game (they fall into the sea). Only the active player&amp;#039;s bears stay.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sinking isles&amp;#039;&amp;#039;&amp;#039; — any isle with no bears left on it sinks and is removed from play. Its spaces no longer exist.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Discard &amp;amp; draw&amp;#039;&amp;#039;&amp;#039; — the cards used this turn go to their &amp;#039;&amp;#039;&amp;#039;owner&amp;#039;s&amp;#039;&amp;#039;&amp;#039; discard pile, then you draw back up to 3. If your deck runs out, reshuffle your discard pile into a new deck.&lt;br /&gt;
&lt;br /&gt;
Play then passes to your opponent.&lt;br /&gt;
&lt;br /&gt;
== Card effects ==&lt;br /&gt;
&lt;br /&gt;
Each player has the same 13 cards. See the [https://isle-of-bears.heybyedesign.com/rules#guideSheet animated card guide] for a before → after board for every card.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Straight&amp;#039;&amp;#039;&amp;#039; — Move the whole stack any distance up, down, left or right — landing on other stacks on top.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Diagonal&amp;#039;&amp;#039;&amp;#039; — Same idea, but along the four diagonals.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leap&amp;#039;&amp;#039;&amp;#039; — Any direction, any distance — move the stack to any space on the board.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Swap&amp;#039;&amp;#039;&amp;#039; — Two spaces trade their entire stacks.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Party&amp;#039;&amp;#039;&amp;#039; — The four orthogonal neighbours all pile onto the centre; you choose the stacking order.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Push&amp;#039;&amp;#039;&amp;#039; — Your own bear is the pusher and moves along; all eight directions work (an empty direction is a plain one-step move), and a bear pushed off the isle falls into the sea.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dismiss&amp;#039;&amp;#039;&amp;#039; — Released one at a time from the bottom up — each bear goes next to the previous one (restacking allowed), spreading out like a path.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Banish&amp;#039;&amp;#039;&amp;#039; — Pick a space: every bear there, including your own, goes into the sea.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Play Twice&amp;#039;&amp;#039;&amp;#039; — Activate other cards in front of you, two activations in total — two different cards, or the same one twice.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Discard a Card&amp;#039;&amp;#039;&amp;#039; — Send one of your opponent&amp;#039;s face-up cards to their discard pile; they draw only at the end of their turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Card&amp;#039;&amp;#039;&amp;#039; — Activate any face-up card from either player — Play Twice included. On an opponent&amp;#039;s card, black and white swap. Everything used is discarded together.&lt;br /&gt;
&lt;br /&gt;
== Rulings worth knowing ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;quot;Your bears&amp;quot;&amp;#039;&amp;#039;&amp;#039; is decided by the colour on &amp;#039;&amp;#039;&amp;#039;top&amp;#039;&amp;#039;&amp;#039; of a stack. When Wild Card activates an opponent&amp;#039;s card, &amp;quot;your&amp;quot; always means the player who played the Wild Card.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Straight and Diagonal may pass over sunken gaps&amp;#039;&amp;#039;&amp;#039;, but must land on a space that still exists.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Push&amp;#039;&amp;#039;&amp;#039;: the pushed line stops at the first empty space (bears beyond it are unaffected). The pusher&amp;#039;s destination must exist, so directions that would push it off the board are not offered.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dismiss&amp;#039;&amp;#039;&amp;#039;: a bear may be placed back onto a space you already used, and stacks may re-form as you go.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Swap&amp;#039;&amp;#039;&amp;#039; needs bears on both spaces.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Card may activate Play Twice&amp;#039;&amp;#039;&amp;#039;, but Wild cannot activate another Wild, and Play Twice cannot activate Play Twice or Wild — that would allow infinite chains.&lt;br /&gt;
* A card with &amp;#039;&amp;#039;&amp;#039;no legal target may still be played&amp;#039;&amp;#039;&amp;#039; — the effect fizzles, and the card is discarded as usual.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a player would start their turn with no cards&amp;#039;&amp;#039;&amp;#039; (possible via Wild → opponent&amp;#039;s Play Twice → your Discard a Card twice), that turn is &amp;#039;&amp;#039;&amp;#039;skipped&amp;#039;&amp;#039;&amp;#039; and their hand is refilled to 3.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
The moment every occupied space is topped by the same colour, that player wins immediately. If no bears are left at sea level at all, the game is a draw.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tie-breaker&amp;#039;&amp;#039;&amp;#039; — the number of spaces you control at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== On BGA ==&lt;br /&gt;
&lt;br /&gt;
* Both hands are face up by design — this is not a hidden-information game.&lt;br /&gt;
* If a player quits, a zombie takes over so the table can finish. It plays a random legal move; it is not an AI opponent.&lt;/div&gt;</summary>
		<author><name>Sevenlegs</name></author>
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