|
|
| (未显示9个用户的30个中间版本) |
| 第1行: |
第1行: |
| | | [https://en.doc.boardgamearena.com/Gamehelpstoneage 英文規則] |
| == Goal ==
| |
| | |
| Get the most victory points at the end of the game. You win some points:
| |
| | |
| * during the game, by acquiring buildings.
| |
| * at the end of the game, with your civilization cards.
| |
| | |
| | |
| == Rules summary ==
| |
| | |
| Each round is divided into 3 phases, which are executed in the order described:
| |
| 1. The players place their people on the game board.
| |
| 2. The players use the actions of their placed people.
| |
| 3. The players feed their people.
| |
| | |
| ===Place your people on the game board===
| |
| | |
| Players placed their people on "rings" (1 people per ring).
| |
| | |
| Special rules with 2 players:
| |
| | |
| * only 1 player in each of the following: forest, clay pit, quarry, and river.
| |
| * only 2 of the 3 places: tool maker, hut, and field may be filled in each round.
| |
| | |
| Special rules with 3 players:
| |
| | |
| * maximum of 2 players in each of the following: forest, clay pit, quarry, and river.
| |
| * only 2 of the 3 places: tool maker, hut, and field may be filled in each round.
| |
| | |
| ===Use the actions of your placed people===
| |
| | |
| Each player uses all his placed people in any order, and realize the corresponding actions:
| |
| | |
| * hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people and take corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
| |
| | |
| * field: increase agriculture level.
| |
| | |
| * tool: get one tool.
| |
| | |
| * hut: get one additional people.
| |
| | |
| * building: buy the building with resources and score points.
| |
| | |
| * civilization card: buy the card with a number of resources depending on its position (1 to 4 resources).
| |
| | |
| ===Resources===
| |
| | |
| hunting grounds, forest, clay pit, quarry, and river:
| |
| Roll 1 dice per people and take corresponding resources:
| |
| | |
| * 1 food for each full 2 on hunting grounds,
| |
| * 1 wood for each full 3 on forest,
| |
| * 1 brick for each full 4 on clay pit,
| |
| * 1 stone for each full 5 on quarry,
| |
| * 1 gold for each full 6 on river.
| |
| | |
| You can use tool to increase the dice result and take more resources.
| |
| | |
| ===Buildings===
| |
| | |
| Pay the building cost to get the building and receive points.
| |
| | |
| If building cost is not specified you win points for each resources used depending on their values (3 for wood, 4 for brick, ...).
| |
| | |
| ===Civilization card details===
| |
| | |
| Each card brings an immediate advantage (item on the top of the card) and some points during final scoring( item on the bottom of the card).
| |
| Place the mouse cursor on each card to see details.
| |
| | |
| ===Feed your people===
| |
| | |
| Each agriculture level automatically give you 1 food.
| |
| | |
| You must use 1 food per person.
| |
| | |
| You can use any resource to feed your people if there is not enough food.
| |
| | |
| If you don't manage to feed your people, you lose 10 points as a penalty.
| |
| | |
| ===Game end===
| |
| | |
| The game ends when:
| |
| | |
| * there are no more civilization cards at the beginning of a round
| |
| * one building stack is empty at the end of a round
| |
| | |
| During the final scoring round, players win points using their civilization cards.
| |