This is a documentation for Board Game Arena: play board games online !

Gamehelptashkalar:修订间差异

来自Board Game Arena
跳到导航 跳到搜索
 
(未显示2个用户的16个中间版本)
第31行: 第31行:
- '''召喚生物'''。 (詳見後述。)
- '''召喚生物'''。 (詳見後述。)


- '''棄掉 1  個生物牌''' -- 你個人牌 組牌組抽出 。如果你這麼做,你也可以把一張或數張其他牌分別放回他們所屬的牌庫底部。
- '''棄掉 1  ''' -- 來自 你個人牌 。如果你這麼做,你也可以把一張或數張其他牌分別放回他們所屬的牌庫底部。


 行動的順序可以自行決定。每回合你可以進行多於一個的「放置」或「召喚」行動(但最多只能棄牌一次)。
 行動的順序可以自行決定。每回合你可以進行多於一個的「放置」或「召喚」行動(但最多只能棄牌一次)。
第50行: 第50行:
'''死鬥模式''':在回合結束時,計算摧毀敵方棋子所獲得的分數:一個傳奇 2分,一個英雄 1分,每兩個小兵 1分。摧毀自己的棋子沒有分數。每當你召喚傳奇也能得一分(把一個英雄升級成傳奇並不算「召喚」傳奇)。
'''死鬥模式''':在回合結束時,計算摧毀敵方棋子所獲得的分數:一個傳奇 2分,一個英雄 1分,每兩個小兵 1分。摧毀自己的棋子沒有分數。每當你召喚傳奇也能得一分(把一個英雄升級成傳奇並不算「召喚」傳奇)。


== 召喚生物 ==
== 召喚生物(Summoning a being) ==


To summon a being, use 1 action and do the following:
召喚生物,會消耗一個行動,並且按照以下步驟進行。


- '''Play the card''' from your hand and choose a square on the board where your pieces match the pattern on the card.
- ''' 打出卡片''' 並且選擇一個區域是由你的棋子構成卡片上指定的陣形。那個陣形能被旋轉(90度、180度、270度) 。其鏡像、翻轉也算符合。
The pattern can be rotated (by 90, 180, or 270 degrees). Mirror images and flips
構成陣形的可以是圖案上所描繪的棋子或者等級更高的。空的格子對陣形來說是不重要的。
also count as a match.
The pieces used to summon the being can be the same rank as those depicted
in the pattern or higher rank.
Empty squares are not important to the pattern.


- '''Place a piece of the indicated rank''' (upper left corner of the card) on the square
- ''' 放一個對應等級的棋子''' (等級標示於卡片左上角)在卡片上陣形白框的對應位置。
indicated by the white-framed square in the pattern.
This square may be empty, unless the pattern says it must be occupied by one
of your pieces.
If the square is occupied by a piece of the same rank or lower, destroy that piece
when you put the new piece on the square.
If the square is occupied by a piece of higher rank, you cannot summon the
being.
If all your pieces of that type are already on the board, you may
still be able to summon the being by picking up a piece that is not required for the pattern and use it as
the new piece.


- Once the new piece is on the board, '''resolve the effect''' printed on the card.
那個格子可以是空的,除非該陣形要求那裡你必須有你的棋子。


- After resolving the effect, discard the card.
如果該格被一個等級相同或更低的棋子佔據,那麼當你放置新棋子的時候把原先佔據的棋子摧毀。


== 發動魔法 ==
  如果該格由等級更高的棋子佔據,那你便不能進行這個召喚。


You can invoke a flare on your turn before or after any action.
如果你所有該類型的棋子都在場上了,你還是可以進行該次召喚,但你要從場上拿走一個沒有用於這次召喚的棋子來使用。
To invoke a flare, you must meet at least one of the criteria:


- You meet the upper criterion if your opponent has '''that many more upgraded
- 一旦新的棋子完成放置,''' 執行在卡上的效果'''
pieces''' (heroic and legendary) on the board than you.


- You meet the lower criterion if your opponent has '''that many more pieces (total)'''
- 執行完效果之後,棄掉那張卡。
on the board than you.


If you meet the upper criterion, you resolve the upper effect. If you meet the lower
== 發動魔法(Invoking a flare) ==
criterion, you resolve the lower effect. If you meet both, you resolve the upper effect
first, then the lower.
Once the card has been resolved, discard it.


== 處理生物和 魔法 的效果 ==
  你可以在你的回合的行動前後發動魔法。
要發動 魔法 ,你必須符合至少其中一個條件:


No other action can be taken and no flare can be invoked until the entire effect of the
- 上半部的條件是你的對手有'''比你多出某個數量以上的高級棋子'''在場上。
card is resolved.
Some parts of an effect may be optional:


- May indicates that a certain part of an effect is optional.
- 下半部的條件是你的對手有'''比你多出某個數量以上的棋子總數'''在場上。


- Up to always includes 0.
如果你符合上半部的條件,那麼你執行上半部的效果;如果你符合下半部的條件,那麼你執行下半部的效果。如果你同時符合兩個的話,先執行上半部,再執行下半部。一旦執行完畢就棄掉那張牌。


Any parts that are not specified as optional are mandatory.
== 執行生物和魔法的效果 ==
If an effect cannot be performed fully, do the parts that can be done.
 
When a card uses its own name, it is referring to the piece on the board that represents
在卡片執行完效果前不能使用其他其動以及發動魔法。
the summoned being.
 
有些效果是可選的:
 
- 「可以」表示這個效果可以自行選擇是否發動。
 
- 「至多」總是包含零。
 
任何沒有特別說明有選擇性的效果就是強制發動。
 
如果一個效果沒辦法被完整執行,那麼只執行可以被執行的部分。
 
當一張卡片提到自己的名字,代表的是它所召喚出來的那個棋子


'''Keywords''':
'''Keywords''':


- Upgraded piece: a heroic or legendary piece.
- 高級棋子(Upgraded piece): a heroic or legendary piece.


- Non-legendary piece: a common or heroic piece.
- 非傳說棋子(Non-legendary piece): a common or heroic piece.


- Piece: If a piece is not specified as belonging to you or an opponent, then the
- 棋子(Piece): If a piece is not specified as belonging to you or an opponent, then the
effect includes any player's piece.
effect includes any player's piece.


- Marked space: a colored space in the pattern. If the text does not refer to marked
- (Marked space): a colored space in the pattern. If the text does not refer to marked
spaces, the colored spaces in the pattern are just illustrational.
spaces, the colored spaces in the pattern are just illustrational.


- Adjacent square: one of eight squares sharing an edge (orthogonally adjacent)
- 相鄰的格子(Adjacent square): one of eight squares sharing an edge (orthogonally adjacent)
or a corner (diagonally adjacent) with a given square. If the given square is not
or a corner (diagonally adjacent) with a given square. If the given square is not
specified, assume it is the square currently occupied by the newly summoned
specified, assume it is the square currently occupied by the newly summoned
piece.
piece.


- Distance: the shortest number of moves required to get from one square to
- 距離(Distance): the shortest number of moves required to get from one square to
another. For example, adjacent squares are at distance 1.
another. For example, adjacent squares are at distance 1.


- Move: A move is always onto an adjacent square. A move onto an occupied square
- 移動(Move): A move is always onto an adjacent square. A move onto an occupied square
destroys the piece that was there.
destroys the piece that was there.


- Standard move: This type of move can be only onto an empty square or a square
- 普通移動(Standard move): This type of move can be only onto an empty square or a square
occupied by a piece of lower rank.
occupied by a piece of lower rank.


- Combat move: This type of move can be only onto an empty square or a square
- 戰鬥移動(Combat move): This type of move can be only onto an empty square or a square
occupied by a piece of equal or lower rank.
occupied by a piece of equal or lower rank.


- Standard leap and combat leap: A leap is the same as a move, except the square
- 普通跳躍和戰鬥跳躍(Standard leap and combat leap): A leap is the same as a move, except the square
doesn’t have to be adjacent. If not specified, a leap can be onto any square on the
doesn’t have to be adjacent. If not specified, a leap can be onto any square on the
board.
board.


- Place: Like the “place” action. However, if there is no piece of the specified color
- 放置(Place): Like the “place” action. However, if there is no piece of the specified color
and rank available, the piece cannot be placed.
and rank available, the piece cannot be placed.


- Upgrade: Legendary pieces cannot be upgraded. To upgrade a common piece, flip
- 升級(Upgrade): Legendary pieces cannot be upgraded. To upgrade a common piece, flip
it over. To upgrade a heroic piece, remove it and replace it with a legendary piece.
it over. To upgrade a heroic piece, remove it and replace it with a legendary piece.
If none is available, the heroic piece cannot be upgraded.
If none is available, the heroic piece cannot be upgraded.


- Downgrade: Common pieces cannot be downgraded. To downgrade a heroic piece,
- 降級(Downgrade): Common pieces cannot be downgraded. To downgrade a heroic piece,
flip it over. To downgrade a legendary piece, replace it with a heroic piece. If none
flip it over. To downgrade a legendary piece, replace it with a heroic piece. If none
is available, the legendary piece cannot be downgraded.
is available, the legendary piece cannot be downgraded.


- Destroy: To destroy a piece, remove it from the board.
- 摧毀(Destroy): To destroy a piece, remove it from the board.


- Convert: To convert an enemy piece, replace it with one of your pieces of the same
- 轉化(Convert): To convert an enemy piece, replace it with one of your pieces of the same
rank (unless a different rank is specified).
rank (unless a different rank is specified).


When keeping track of '''how many enemy pieces you destroyed''', count pieces you
當在計算 ''' 你摧毀了多少對手的棋子''' 時,計算:
destroyed during summoning, pieces you destroyed with moves and leaps, pieces you
你在召喚同時摧毀的棋子、
destroyed with a “destroy” effect, and pieces you converted. Neither upgrading nor
你由移動及跳躍摧毀的棋子、
downgrading ever counts as destroying a piece.
  透過「摧毀」效果摧毀的棋子、
以及你轉化的棋子。
升級和降級不算在摧毀的棋子裡。


== 遊戲結束 ==
== 遊戲結束 ==


The end of the game is triggered when a player draws the last card from his or her deck.
當一個玩家抽出他個人牌庫的最後一張,會處發遊戲結束。
 
 
在'''高級模式'''裡,當一個玩家達到九或更多分,也會在他回合結束時觸發遊戲結束。
計算(由個人或團隊)所完成任務所獲得的分數,然後該玩家每一個當前在場上的傳說棋子都加一分。(無論這個棋子是怎麼來的)
 
 
在 '''死鬥模式''',先達到或超過18分也觸發遊戲結束。


In '''High Form''', the end of the game is also triggered if a player has 9 or more points at the end of any
player’s turn.
Count the points for tasks claimed (by the player or by the team) plus 1 point for
each legendary piece of that player’s color currently on the board. (It doesn’t
matter how the piece became legendary.)


In '''Deathmatch''', the end of the game is also triggered if a player reaches or surpasses 18 points.
一旦觸發遊戲結束的那回合結束,遊戲繼續進行到所有玩家都再多玩一回合,包括觸發結束的那個玩家。


Once the turn that triggers the end is done, play continues so that each player gets one
然後遊戲結束,分數最高的人獲勝;如果平手,比較場上高級棋子的數量;如果還是平手,比較場上棋子的總數。
more turn, including the player whose turn triggered the end. Then the game ends.
The player with more points wins.
If there is a tie, the tiebreakers are, in this order: number of upgraded pieces on
the board and then total number of pieces on the board.
If there is still a tie, it remains unbroken.
If there is still a tie, it remains unbroken.



2019年11月12日 (二) 19:19的最新版本

由英文版翻譯:http://en.doc.boardgamearena.com/Gamehelptashkalar

遊戲模式

在BGA上,塔許-卡拉只能兩個人玩,並且只有兩種模式。

- 高級模式(The High Form): 玩家藉由完成任務以及在場上的傳奇棋子來獲得分數。

- 死鬥模式(Deathmatch Duel): 沒有任務。玩家由摧毀對手棋子、召喚傳奇生物以及對手發動魔法,來獲得分數。

實體的遊戲也提供三或四人的死鬥(亂鬥),還有團隊合作模式。

準備

每位玩家抽六張牌:三張從他個人牌庫抽出的生物、 二張傳奇、和一張魔法

In High Form, 3 tasks are revealed that may be claimed, along with a fourth "next task".

In Deathmatch, the player who plays second puts one common piece of each color on the game board, on marked squares.

遊戲進行

玩家順時針進行遊戲,從起始玩家開始進行遊戲。

每一回合,你會有 2 個行動。例外:起始玩家的第一個回合只有一個行動。

可以進行的行動:

- 放置 1 個普通棋子 在任意空格上。如果你沒有棋子剩餘能放置,那麼你你開始行動時從場上拿取一個你的普通或英雄棋子,然後把它當作普通棋子來放置。

- 召喚生物。 (詳見後述。)

- 棄掉 1 張 --來自你個人牌庫的卡。如果你這麼做,你也可以把一張或數張其他牌分別放回他們所屬的牌庫底部。

行動的順序可以自行決定。每回合你可以進行多於一個的「放置」或「召喚」行動(但最多只能棄牌一次)。

你必須用玩所有的行動。

你可以在行動的前後發動魔法(詳見後述)。

發動魔法不消耗行動。

結束回合時抽牌,直到你至少有三張來自你牌庫的生物、兩張傳奇生物、以及一張魔法。

If you draw the last card in your deck, you may end up with fewer than 3.


高級模式:在回合結束時,如果你符合任何一個當前任務的條件,你可以完成它。

死鬥模式:在回合結束時,計算摧毀敵方棋子所獲得的分數:一個傳奇 2分,一個英雄 1分,每兩個小兵 1分。摧毀自己的棋子沒有分數。每當你召喚傳奇也能得一分(把一個英雄升級成傳奇並不算「召喚」傳奇)。

召喚生物(Summoning a being)

召喚生物,會消耗一個行動,並且按照以下步驟進行。

- 打出卡片並且選擇一個區域是由你的棋子構成卡片上指定的陣形。那個陣形能被旋轉(90度、180度、270度) 。其鏡像、翻轉也算符合。 構成陣形的可以是圖案上所描繪的棋子或者等級更高的。空的格子對陣形來說是不重要的。

- 放一個對應等級的棋子(等級標示於卡片左上角)在卡片上陣形白框的對應位置。

那個格子可以是空的,除非該陣形要求那裡你必須有你的棋子。

如果該格被一個等級相同或更低的棋子佔據,那麼當你放置新棋子的時候把原先佔據的棋子摧毀。

如果該格由等級更高的棋子佔據,那你便不能進行這個召喚。

如果你所有該類型的棋子都在場上了,你還是可以進行該次召喚,但你要從場上拿走一個沒有用於這次召喚的棋子來使用。

- 一旦新的棋子完成放置,執行在卡上的效果

- 執行完效果之後,棄掉那張卡。

發動魔法(Invoking a flare)

你可以在你的回合的行動前後發動魔法。 要發動魔法,你必須符合至少其中一個條件:

- 上半部的條件是你的對手有比你多出某個數量以上的高級棋子在場上。

- 下半部的條件是你的對手有比你多出某個數量以上的棋子總數在場上。

如果你符合上半部的條件,那麼你執行上半部的效果;如果你符合下半部的條件,那麼你執行下半部的效果。如果你同時符合兩個的話,先執行上半部,再執行下半部。一旦執行完畢就棄掉那張牌。

執行生物和魔法的效果

在卡片執行完效果前不能使用其他其動以及發動魔法。

有些效果是可選的:

- 「可以」表示這個效果可以自行選擇是否發動。

- 「至多」總是包含零。

任何沒有特別說明有選擇性的效果就是強制發動。

如果一個效果沒辦法被完整執行,那麼只執行可以被執行的部分。

當一張卡片提到自己的名字,代表的是它所召喚出來的那個棋子

Keywords:

- 高級棋子(Upgraded piece): a heroic or legendary piece.

- 非傳說棋子(Non-legendary piece): a common or heroic piece.

- 棋子(Piece): If a piece is not specified as belonging to you or an opponent, then the effect includes any player's piece.

- (Marked space): a colored space in the pattern. If the text does not refer to marked spaces, the colored spaces in the pattern are just illustrational.

- 相鄰的格子(Adjacent square): one of eight squares sharing an edge (orthogonally adjacent) or a corner (diagonally adjacent) with a given square. If the given square is not specified, assume it is the square currently occupied by the newly summoned piece.

- 距離(Distance): the shortest number of moves required to get from one square to another. For example, adjacent squares are at distance 1.

- 移動(Move): A move is always onto an adjacent square. A move onto an occupied square destroys the piece that was there.

- 普通移動(Standard move): This type of move can be only onto an empty square or a square occupied by a piece of lower rank.

- 戰鬥移動(Combat move): This type of move can be only onto an empty square or a square occupied by a piece of equal or lower rank.

- 普通跳躍和戰鬥跳躍(Standard leap and combat leap): A leap is the same as a move, except the square doesn’t have to be adjacent. If not specified, a leap can be onto any square on the board.

- 放置(Place): Like the “place” action. However, if there is no piece of the specified color and rank available, the piece cannot be placed.

- 升級(Upgrade): Legendary pieces cannot be upgraded. To upgrade a common piece, flip it over. To upgrade a heroic piece, remove it and replace it with a legendary piece. If none is available, the heroic piece cannot be upgraded.

- 降級(Downgrade): Common pieces cannot be downgraded. To downgrade a heroic piece, flip it over. To downgrade a legendary piece, replace it with a heroic piece. If none is available, the legendary piece cannot be downgraded.

- 摧毀(Destroy): To destroy a piece, remove it from the board.

- 轉化(Convert): To convert an enemy piece, replace it with one of your pieces of the same rank (unless a different rank is specified).

當在計算 你摧毀了多少對手的棋子時,計算: 你在召喚同時摧毀的棋子、 你由移動及跳躍摧毀的棋子、 透過「摧毀」效果摧毀的棋子、 以及你轉化的棋子。 升級和降級不算在摧毀的棋子裡。

遊戲結束

當一個玩家抽出他個人牌庫的最後一張,會處發遊戲結束。


高級模式裡,當一個玩家達到九或更多分,也會在他回合結束時觸發遊戲結束。 計算(由個人或團隊)所完成任務所獲得的分數,然後該玩家每一個當前在場上的傳說棋子都加一分。(無論這個棋子是怎麼來的)


死鬥模式,先達到或超過18分也觸發遊戲結束。


一旦觸發遊戲結束的那回合結束,遊戲繼續進行到所有玩家都再多玩一回合,包括觸發結束的那個玩家。

然後遊戲結束,分數最高的人獲勝;如果平手,比較場上高級棋子的數量;如果還是平手,比較場上棋子的總數。 If there is still a tie, it remains unbroken.


These rules are extracted from CGE's full rules for Tash-Kalar.