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Gamehelpnowboarding:修订间差异

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(先搬運英文版過來~再慢慢修)
 
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== How To Play ==
== 遊戲概覽 ==
Now Boarding is a co-operative, simultaneous-play game in which you work together to fly a fleet of airplanes. All players take actions at the same time in this chaotic and clever twist on pick-up-and-deliver. Coordinate your efforts to transport passengers, improve your planes, and access new flight paths so you can deliver everyone to their destination by the end of the day. But watch out for stormy weather and flaring tempers! Will three passenger complaints will put your airline out of business, or will your team be a soaring success?
《Now Boarding 》是一款合作遊戲,每名玩家控制一架飛機,必須通力合作,將旅客們載往他們的目的地。


== Setup ==
  在遊戲中,如果玩家收到三個負評,遊戲即失敗;反之,若能撐過一定的回合數(根據玩家人數而不同)並且沒有收到三個(或以上)負評,遊戲即成功。
  • Each player chooses a different starting airport and alliance. In two-player games, you also choose an additional alliance.


  • Each player chooses a starting upgrade. Your plane starts with 1 seat + 3 speed, so you'll end up with either 1 seat + 4 speed or 2 seats + 3 speed, depending which upgrade you choose.
== BGA版本 ==
  在實體遊戲中,「飛行階段」是有時限的,依照玩家人數,限時15或30秒。BGA版本可以將此計時器關閉,不限時。


  • Each player receives a passenger in their starting airport.
= 玩家人數與對應的設置 =
遊戲開始時,先在每名玩家所在的機場各擺上 1 個乘客。


== Maintenance Phase ==
The game has three stages (morning, afternoon, evening) each with a Maintenance Phase and a Flight Phase.


=== New Stage & Weather ===
接著依照當前所在的時間(白天/中午/晚上),面朝下覆蓋指定數量的乘客。
A number of weather tokens are added to the map at the beginning of each stage (depending on player count). Tailwinds and storms affect the fuel cost during Flight Phase > Move (described below).
{| class="wikitable" style="width: auto"
{| class="wikitable" style="width: auto"
|+
|+
!Players
! 玩家人數
!Weather
! 白天
!中午
!晚上
|-
|-
|2
|2
|1 tailwind and 1 storm
|1 個乘客 × 3 個回合
|2 個乘客 × 5 個回合
|3 個乘客 × 9 個回合 + 1 個最終回合
|-
|-
|3
|3
|2 tailwinds and 2 storms
|2 個乘客 × 3 個回合
|3 個乘客 × 5 個回合
|4 個乘客 × 8 個回合 + 1 個最終回合
|-
|-
|4
|4
|3 tailwinds and 3 storms
|3 個乘客 × 4 個回合
|4 個乘客 × 5 個回合
|5 個乘客 × 7 個回合 + 1 個最終回合
|-
|-
|5
|5
|3 tailwinds and 3 storms
|4 個乘客 × 3 個回合
|5 個乘客 × 6 個回合
|6 個乘客 × 4 個回合 + 1 個最終回合
|}
|}


=== New Passengers ===
並且如果目前是該時間的第一個回合,根據玩家人數隨機設置對應數量的天氣。
A number of new passengers arrive at airports each round (depending on player count and stage). Players decide together how to best serve the passengers. The destinations for new passengers aren't revealed until the flight phase, so you'll always be working with imperfect information.
{| class="wikitable" style="width: auto"
{| class="wikitable" style="width: auto"
|+
! 玩家人數
!Players
! 天氣
!Morning
!Afternoon
!Evening
|-
|-
|2
|2
|1 new passenger × 3 rounds
| 順風與暴雨各 1
|2 new passengers × 5 rounds
|3 new passengers × 9 rounds
|-
|-
|3
|3
|2 new passengers × 3 rounds
| 順風與暴雨各 2
|3 new passengers × 5 rounds
|4 new passengers × 8 rounds
|-
|-
|4
|4
|3 new passengers × 4 rounds
| 順風與暴雨各 3
|4 new passengers × 5 rounds
|5 new passengers × 7 rounds
|-
|-
|5
|5
|4 new passengers × 3 rounds
| 順風與暴雨各 3
|5 new passengers × 6 rounds
|6 new passengers × 4 rounds
|}
|}


=== Purchase Upgrades ===
= 遊戲流程 =
If you have enough cash, you can purchase upgrades for your plane. You can buy additional alliances to unlock more movement options, additional seats to carry more passengers, and additional speed to travel farther on each turn.
1. '''升級階段'''
 
玩家可以使用各自的金錢購買「'''速度'''」、「'''座位'''」、「'''航權'''」、「'''臨時速度'''」與「'''臨時座位'''」。
 
'''臨時速度、臨時座位每回合都只能有一個人購買''',其他則不限。


No change is given when paying for purchases, so you may need to consider whether it's worth overpaying for something now or waiting until you collect more cash and have exact change.
購買無法找零。
{| class="wikitable" style="width: auto"
{| class="wikitable" style="width: auto"
|+
! 升級
!Upgrade
! 花費
!Cost
|-
|-
|Alliance (travel on special routes)
| 航權(聯盟)
|$7 
|$7 
|-
|-
|Seat 2
| <座位> 2
|$5
|$5
|-
|-
|Seat 3
| <座位> 3
|$9
|$9
|-
|-
|Seat 4
| <座位> 4
|$13
|$13
|-
|-
|Seat 5
| <座位> 5
|$17
|$17
|-
|-
|Speed 4
| [速度] 4
|$5
|$5
|-
|-
|Speed 5
| [速度]5


|$7
|$7
|-
|-
|Speed 6
| [速度]6
|$9
|$9
|-
|-
|Speed 7
| [速度]7
|$11
|$11
|-
|-
|Speed 8
| [速度]8
|$13
|$13
|-
|-
|Speed 9
| [速度]9
| $15
| $15
|-
|-
|Temporary Seat (board an extra passenger '''once''')
| <臨時座位>
|$2
|$2
|-
|-
|Temporary Speed (move an extra space '''once''')
| [臨時速度]
|$1
|$1
|}
|}


The Temporary Seat and Temporary Speed upgrades are each '''exclusive''' and '''one-time use'''. Only one copy of each temporary item exists at a time and it becomes available for purchase again after use. For example, if the red player purchases the Temporary Seat then no other player can purchase it until the red player uses it to board a passenger. Temporary items are used automatically after exhausting your normal speed/seats. You cannot choose to use temporary items "early" or to discard them, so don't purchase temporary items unless you're planning to use them in the upcoming round.
== Flight Phase ==
During the Flight Phase, a '''timer''' begins and the destinations for new passengers are revealed. Players take actions '''simultaneously''' until time is up! You can take multiple actions in any order.
=== Pick Up Passengers ===
While your plane is on an airport space and has empty seats, you can pick up passengers from that airport. Simply click on a passenger to board them.
<i style="color: blue">Tip: You can board passengers directly from other planes at your same airport, too</i>
=== Move ===
You can move as many space as your plane's speed. The map shows all your possible moves with the corresponding fuel cost. Simply click on a numbered space to move there. Each move costs 1 fuel unless modified by weather. Moving through a tailwind costs 0 fuel (faster travel) while moving through a storm costs 2 fuel (slower travel).
You can't move on special route spaces (the map dots with logos) unless you've joined the corresponding alliance.
=== Drop Off Passengers ===
While your plane is on an airport space, you can drop off passengers. Simply click on a passenger to deplane them.


• If you delivered the passenger to their destination, they disappear and add to your cash pile. You can spend cash during the Maintenance Phase > Purchase Upgrades (described above).
2. '''飛行階段'''


  • Otherwise, the passenger remains in the airport and waits for a flight to their destination. All the passenger's anger will be erased (the passenger is happy to be on their way ''somewhere'') '''unless''' you returned the passenger to the same airport where they boarded your plane (the passenger isn't fooled in that case).
  遊戲最主要的階段,所有玩家同時進行,沒有回合之分。無法悔步請謹慎行動。


=== Time's Up! ===
首先先翻開本回合的乘客卡。
For real-time games, the duration of the Flight Phase is '''strictly enforced!''' Once the time is up, the Flight Phase will automatically end and you will forfeit any remaining move/actions. The time limit is an important aspect of the decision making in this game, but game options are available while creating your table if you wish to extend or turn off the timer. (Turn-based games also do not have the timer).


=== Anger and Complaints ===
接著每名玩家可以進行以下行動(不分順序,次數也不限)
When the Flight Phase ends, 1 anger is added to every passenger waiting in an airport. If a passenger would ever receive 4 anger, they leave and file a complaint. If you ever receive 3 complaints, your airline goes out of business and you lose the game.


== Final Round ==
*'''移動''':每走一格花費一點速度。被標記的點需要有對應航權才能通行。如果有天氣的位置,會影響速度的花費(順風可以不用步數、暴雨要多花一步)
During the final round, the weather remains unchanged and no new passengers are added during the Maintenance Phase. After the final Flight Phase (including the final Anger and Complaints step), 1 complaint is added for every 2 remaining passengers. If you still have fewer than 3 complaints, your team wins the game!


== VIP Variant ==
*'''登機與下機''':只要你在城市上,你可以讓機場的旅客登上飛機(必須有足夠座位),也可以讓旅客從飛機上面下機(旅客也可以下在不是他的目的地的機場)。旅客上機後,如果有經過任意的移動再下機,其怒氣會歸 0。


This variant increases the difficulty by designating a number of passengers (depending on player count) as VIPs with complications like "must board first" or "must fly alone".


The VIPs are randomly distributed across each stage (morning, afternoon, evening). During the Maintenance Phase, players decide together whether to accept a VIP. If you accept a VIP, one of the new passengers will randomly be designated as a VIP (revealed at the start of the Flight Phase). You can't accept more than 1 VIP per round. When each stage ends, any VIPs you did not accept immediately file complaints. Try to accept VIPs when things are going well, but don't wait too long and leave VIPs unserved.
3. '''維持階段'''
 
{| class="wikitable" style="width: auto"
|+
!Players
!VIPs
|-
|2
|4 VIPs
|-
|3
|5 VIPs
|-
|4
|6 VIPs
|-
|5
| 7 VIPs
|}


===Normal VIPs===
還在機場的乘客每名+1怒氣。如果有任意乘客怒氣達到 4,將該乘客移除並且增加 1 個負評。


The physical game includes the following 8 VIP complications:
= 遊戲結束 =
{| class="wikitable" style="width: auto"
遊戲經過指定的回合數後,會有一個最終回合,該回合不會有新的乘客,請盡可能把剩餘的乘客都送到他們的目的地。最終回合結束後,每 2 位仍未被送至目的地的乘客(不論是在機場或是飛機上)都會得到 1 個負評。
|+
!Complication
!Description
!Morning
!Afternoon
!Evening
|-
|Captured Fugitive
|Requires 2 seats
|
|✅
|
|-
|Celebrity
|Must fly alone
|
|
|✅
|-
|Crying Baby
|Other passengers (without a crying baby) at their airport gain 2 anger per turn. If multiple exist at the same airport, they do not stack.
|✅
|✅
|
|-
|Direct Flight
|Only deplanes at their destination
|
|
|✅
|-
|First In Line
|Must board before other passengers at their airport. If multiple exist at the same airport, they can board in any order.
|
|✅
|
|-
|Grumpy
|Starts at 1 anger
|
|
|✅
|-
|Impatient
|Anger never resets
|✅
|
|
|-
|Nervous
|Cannot fly through weather. This includes both tailwinds and storms.
|✅
|
|
|}
 
===BGA Player Community VIPs===
 
As an unofficial expansion, the following VIP complications suggested by the BGA player community are coming soon. Join the discussion and suggest your own ideas in the [https://boardgamearena.com/forum/viewforum.php?f=812 Now Boarding forums]!
 
{| class="wikitable" style="width: auto"
|+
!Complication
!Description
!Morning
!Afternoon
!Evening
|-
|Basic Economy
|Must board after other passengers at their airport. If multiple exist at the same airport, they can board in any order.
|
|✅
|✅
|-
|Climate Scientist
|Must fly through a storm
|✅
|✅
|
|-
|Deadhead Crew
|Pays nothing but never gains anger
|
|✅
|✅
|-
|Discount
|Pays a lower fare (50% rounded down)
|✅
|✅
|
|-
|Loyalist
|Only flys on planes in the specified alliance
|
|✅
|✅
|-
|Late Connection
|Boarding consumes 1 speed
|✅
|✅
|
|-
|Mystery Shopper
|Destination remains secret until boarding
|✅
|✅
|✅
|-
|Round-Trip
|Pays nothing the first delivery, then reappears for the reverse trip and pays double
|✅
|✅
|
|}

2023年9月7日 (四) 11:15的版本

遊戲概覽

《Now Boarding》是一款合作遊戲,每名玩家控制一架飛機,必須通力合作,將旅客們載往他們的目的地。

在遊戲中,如果玩家收到三個負評,遊戲即失敗;反之,若能撐過一定的回合數(根據玩家人數而不同)並且沒有收到三個(或以上)負評,遊戲即成功。

BGA版本

在實體遊戲中,「飛行階段」是有時限的,依照玩家人數,限時15或30秒。BGA版本可以將此計時器關閉,不限時。

玩家人數與對應的設置

遊戲開始時,先在每名玩家所在的機場各擺上 1 個乘客。


接著依照當前所在的時間(白天/中午/晚上),面朝下覆蓋指定數量的乘客。

玩家人數 白天 中午 晚上
2 1 個乘客 × 3 個回合 2 個乘客 × 5 個回合 3 個乘客 × 9 個回合 + 1 個最終回合
3 2 個乘客 × 3 個回合 3 個乘客 × 5 個回合 4 個乘客 × 8 個回合 + 1 個最終回合
4 3 個乘客 × 4 個回合 4 個乘客 × 5 個回合 5 個乘客 × 7 個回合 + 1 個最終回合
5 4 個乘客 × 3 個回合 5 個乘客 × 6 個回合 6 個乘客 × 4 個回合 + 1 個最終回合

並且如果目前是該時間的第一個回合,根據玩家人數隨機設置對應數量的天氣。

玩家人數 天氣
2 順風與暴雨各 1
3 順風與暴雨各 2
4 順風與暴雨各 3
5 順風與暴雨各 3

遊戲流程

1. 升級階段

玩家可以使用各自的金錢購買「速度」、「座位」、「航權」、「臨時速度」與「臨時座位」。

臨時速度、臨時座位每回合都只能有一個人購買,其他則不限。

購買無法找零。

升級 花費
航權(聯盟) $7
<座位> 2 $5
<座位> 3 $9
<座位> 4 $13
<座位> 5 $17
[速度] 4 $5
[速度]5 $7
[速度]6 $9
[速度]7 $11
[速度]8 $13
[速度]9 $15
<臨時座位> $2
[臨時速度] $1


2. 飛行階段

遊戲最主要的階段,所有玩家同時進行,沒有回合之分。無法悔步請謹慎行動。

首先先翻開本回合的乘客卡。

接著每名玩家可以進行以下行動(不分順序,次數也不限)

移動:每走一格花費一點速度。被標記的點需要有對應航權才能通行。如果有天氣的位置,會影響速度的花費(順風可以不用步數、暴雨要多花一步)

登機與下機:只要你在城市上,你可以讓機場的旅客登上飛機(必須有足夠座位),也可以讓旅客從飛機上面下機(旅客也可以下在不是他的目的地的機場)。旅客上機後,如果有經過任意的移動再下機,其怒氣會歸 0。


3. 維持階段

還在機場的乘客每名+1怒氣。如果有任意乘客怒氣達到 4,將該乘客移除並且增加 1 個負評。

遊戲結束

遊戲經過指定的回合數後,會有一個最終回合,該回合不會有新的乘客,請盡可能把剩餘的乘客都送到他們的目的地。最終回合結束後,每 2 位仍未被送至目的地的乘客(不論是在機場或是飛機上)都會得到 1 個負評。