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Gamehelptashkalar

出自Board Game Arena
於 2015年2月6日 (五) 09:30 由 Whotimwait留言 | 貢獻 所做的修訂 →‎遊戲進行
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由英文版翻譯:http://en.doc.boardgamearena.com/Gamehelptashkalar

遊戲模式

在BGA上,塔許-卡拉只能兩個人玩,並且只有兩種模式。

- 高級模式(The High Form): 玩家藉由完成任務以及在場上的傳奇棋子來獲得分數。

- 死鬥模式(Deathmatch Duel): 沒有任務。玩家由摧毀對手棋子、召喚傳奇生物以及對手發動魔法,來獲得分數。

實體的遊戲也提供三或四人的死鬥(亂鬥),還有團隊合作模式。

準備

每位玩家抽六張牌:三張從他個人牌庫抽出的生物、 二張傳奇、和一張魔法

In High Form, 3 tasks are revealed that may be claimed, along with a fourth "next task".

In Deathmatch, the player who plays second puts one common piece of each color on the game board, on marked squares.

遊戲進行

玩家順時針進行遊戲,從起始玩家開始進行遊戲。

每一回合,你會有 2 個行動。例外:起始玩家的第一個回合只有一個行動。

可以進行的行動:

- 放置 1 個普通棋子 在任意空格上。如果你沒有棋子剩餘能放置,那麼你你開始行動時從場上拿取一個你的普通或英雄棋子,然後把它當作普通棋子來放置。

- 召喚生物。 (詳見後述。)

- 棄掉 1 個生物牌 --從你個人牌組牌組抽出的牌。如果你這麼做,你也可以把一張或數張其他牌分別放回他們所屬的牌庫底部。

行動的順序可以自行決定。每回合你可以進行多於一個的「放置」或「召喚」行動(但最多只能棄牌一次)。

你必須用玩所有的行動。

你可以在行動的前後發動魔法(詳見後述)。

發動魔法不消耗行動。

結束回合時抽牌,直到你至少有三張來自你牌庫的生物、兩張傳奇生物、以及一張魔法。

If you draw the last card in your deck, you may end up with fewer than 3.


高級模式:在回合結束時,如果你符合任何一個當前任務的條件,你可以完成它。

死鬥模式:在回合結束時,計算摧毀敵方棋子所獲得的分數:一個傳奇 2分,一個英雄 1分,每兩個小兵 1分。摧毀自己的棋子沒有分數。每當你召喚傳奇也能得一分(把一個英雄升級成傳奇並不算「召喚」傳奇)。

召喚生物

To summon a being, use 1 action and do the following:

- Play the card from your hand and choose a square on the board where your pieces match the pattern on the card. The pattern can be rotated (by 90, 180, or 270 degrees). Mirror images and flips also count as a match. The pieces used to summon the being can be the same rank as those depicted in the pattern or higher rank. Empty squares are not important to the pattern.

- Place a piece of the indicated rank (upper left corner of the card) on the square indicated by the white-framed square in the pattern. This square may be empty, unless the pattern says it must be occupied by one of your pieces. If the square is occupied by a piece of the same rank or lower, destroy that piece when you put the new piece on the square. If the square is occupied by a piece of higher rank, you cannot summon the being. If all your pieces of that type are already on the board, you may still be able to summon the being by picking up a piece that is not required for the pattern and use it as the new piece.

- Once the new piece is on the board, resolve the effect printed on the card.

- After resolving the effect, discard the card.

發動魔法

You can invoke a flare on your turn before or after any action. To invoke a flare, you must meet at least one of the criteria:

- You meet the upper criterion if your opponent has that many more upgraded pieces (heroic and legendary) on the board than you.

- You meet the lower criterion if your opponent has that many more pieces (total) on the board than you.

If you meet the upper criterion, you resolve the upper effect. If you meet the lower criterion, you resolve the lower effect. If you meet both, you resolve the upper effect first, then the lower. Once the card has been resolved, discard it.

處理生物和魔法的效果

No other action can be taken and no flare can be invoked until the entire effect of the card is resolved. Some parts of an effect may be optional:

- May indicates that a certain part of an effect is optional.

- Up to always includes 0.

Any parts that are not specified as optional are mandatory. If an effect cannot be performed fully, do the parts that can be done. When a card uses its own name, it is referring to the piece on the board that represents the summoned being.

Keywords:

- Upgraded piece: a heroic or legendary piece.

- Non-legendary piece: a common or heroic piece.

- Piece: If a piece is not specified as belonging to you or an opponent, then the effect includes any player's piece.

- Marked space: a colored space in the pattern. If the text does not refer to marked spaces, the colored spaces in the pattern are just illustrational.

- Adjacent square: one of eight squares sharing an edge (orthogonally adjacent) or a corner (diagonally adjacent) with a given square. If the given square is not specified, assume it is the square currently occupied by the newly summoned piece.

- Distance: the shortest number of moves required to get from one square to another. For example, adjacent squares are at distance 1.

- Move: A move is always onto an adjacent square. A move onto an occupied square destroys the piece that was there.

- Standard move: This type of move can be only onto an empty square or a square occupied by a piece of lower rank.

- Combat move: This type of move can be only onto an empty square or a square occupied by a piece of equal or lower rank.

- Standard leap and combat leap: A leap is the same as a move, except the square doesn’t have to be adjacent. If not specified, a leap can be onto any square on the board.

- Place: Like the 「place」 action. However, if there is no piece of the specified color and rank available, the piece cannot be placed.

- Upgrade: Legendary pieces cannot be upgraded. To upgrade a common piece, flip it over. To upgrade a heroic piece, remove it and replace it with a legendary piece. If none is available, the heroic piece cannot be upgraded.

- Downgrade: Common pieces cannot be downgraded. To downgrade a heroic piece, flip it over. To downgrade a legendary piece, replace it with a heroic piece. If none is available, the legendary piece cannot be downgraded.

- Destroy: To destroy a piece, remove it from the board.

- Convert: To convert an enemy piece, replace it with one of your pieces of the same rank (unless a different rank is specified).

When keeping track of how many enemy pieces you destroyed, count pieces you destroyed during summoning, pieces you destroyed with moves and leaps, pieces you destroyed with a 「destroy」 effect, and pieces you converted. Neither upgrading nor downgrading ever counts as destroying a piece.

遊戲結束

The end of the game is triggered when a player draws the last card from his or her deck.

In High Form, the end of the game is also triggered if a player has 9 or more points at the end of any player’s turn. Count the points for tasks claimed (by the player or by the team) plus 1 point for each legendary piece of that player’s color currently on the board. (It doesn’t matter how the piece became legendary.)

In Deathmatch, the end of the game is also triggered if a player reaches or surpasses 18 points.

Once the turn that triggers the end is done, play continues so that each player gets one more turn, including the player whose turn triggered the end. Then the game ends. The player with more points wins. If there is a tie, the tiebreakers are, in this order: number of upgraded pieces on the board and then total number of pieces on the board. If there is still a tie, it remains unbroken.


These rules are extracted from CGE's full rules for Tash-Kalar.